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Spells:
Ghost
Teleport
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
Introduction
For runes I take standart tank runes with as marks for the great passive, which can not be used in fights because of the long attack animation, plus its great for laning and if you play well you´ll never miss one lasthit. Life quintessences give you an advantage on lane, because of your passive 7% life heal- means more life, more heal every 5 spells.
Not much to say on that, maybe a explenation on shurelya´s, I take it because of the great escaping/cahsing opportunites it gives you, also as mentioned earlyer I like to get some cdr with mao because especielly his stun has a quite high cd. Other items are quite normal as tank and you could possibly grab a thornmail instead of force of nature if you are playing vs a heavy ad team.
I have to say, my skill order is quite risky and your laning really is dependent on how good you hit your enemy´s with your sapling, if you hit them with both damage outputs (hit+explosion) the effect is amazings and squishe targets wil die like they arent even there. If you want to win your lane you should propably try before they get lvl.6, because the ult isnt that strong in 1 v 1 fights as other ults and you cant really rely on it everytime, which brings me to the next point.
Maokai´s ult is really tricky to place somewhere useful and can be a ***** in teamfights. You have to know your role in fights
-
go in on their carry
place your ult on the main fight place
try to deny their carry´s damage output (stun and q combo help)
let your ult explode if you get under 50% mana or noone is near
use randuins and shurelya´s to flee/chase
For solotop I normally take ghost and teleport to not die and dont get underlevel´d
other choice´s would be:
other choice´s would be:
-
exhaust: great spell against enemy´s like gp that need their aa, also great for chasing and escaping
heal: a lot of advantage in fights
flash: to get in stun range or go out of fights
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