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So here's my play on her.
You max dark binding first to maximize your holding time.
You cast it out then tormented soil comes right after.
In addition to its own damage the soil: Burns, Causes reduced healing, slows and heals you.
Not to mention, once you do this you also ignite then pop your shield and ghost away. Thus leaving them dieing while you run away and they cant catch you :D
So by the time your done binding and burning theyll be very low and you'll actually have some healing on you.
Morg is a good champ against squishy enemies and being at the back of the group shooting and has pros and cons as such.
Pros:
Great CC
Anti Ap Shield
Overall good help to team
Can be quick build
inexpensive to buy!
Cons:
SUPER SQUISHY to non ap
once she has her combo out shes useless until she can cast again
Her combo does great damage until a tank comes around.....
Pros:
Great CC
Anti Ap Shield
Overall good help to team
Can be quick build
inexpensive to buy!
Cons:
SUPER SQUISHY to non ap
once she has her combo out shes useless until she can cast again
Her combo does great damage until a tank comes around.....
...because my friend needed a jump off point on how to play/build morg. If you think its a bad build by all means shoot me a message. If you think its a good build thanks and shoot me a message. She plays INSANELY defensivly so the cast 2 spells and run like hell while it burns them strat works well for her.
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