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As for her early game/late game, yes, I read your guide - the emphasis was purely on her lack of passive making her weak early game but technically having 3 passives makes her have "one of the best" late games.
Since you don't bother to actually justify what's so good about her passive bonuses, your argument about her "weak" early game and "strong" late game is 100% reliant on the reader already agreeing with you about the strength of her passive. You do not explain what is so gamebreakingly good about these bonuses that makes her "one of the best" champions late game, you merely restate what the bonuses are. Restating the bonuses means you assume that the reader will automatically accept that these bonuses are super super good and make her have "one of the best" late game phases.
But her passive has issues. The bonuses aren't all of equal strength or impact. Her best bonus is on
Her ult is very much an assassination skill by design because it's a single target nuke. A single target nuke is the perfect type of spell to remove a pesky carry from a team fight. You want to setup spheres and nuke someone important. (I mean, what else exactly are you going to use a single target nuke spell for it not for big damage in a short period of time?) But then at the same time she's not much of an assassin by design because her she lacks mobility outside of moving while casting. She is much better in lane than she is in team fights. She can harass people, chunk them, and has massive presence in lane once she hits 6 with the threat of her ultimate and
And this is all without a passive.
Her passive was seemingly designed to make her better in team fights, as if Riot knew her team fighting was lackluster - more AoE damage to champions, longer AoE slow, bigger AoE on her knockback/stun. But do these effects contribute as much as you think they do? Calling her "really bad" is probably overly critical of me - you could say that she is "all around" and that her design gives her a little bit of everything without really specializing in something. But when she has low mobility, situational burst, situational zone control, and she isn't exactly a sustained damage dealer either, it's pretty easy to see how other mages outclass her.
As for your comments about
Anyway, if you don't want to argue/reply about it, then don't. Just play the game.
#1: It's inefficient to build
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The buffs helped, but they didn't change what skilled players think is fundamentally flawed with her: Her kit design. Her late game is considerably worse because she has an assassin ult but she is not an assassin. There is basically no reason to pick her when there are many other AP carries who don't pose this problem.
I said Syndra's win-rate was steadily increasing. When she was released she was at ~25%, now she's at 39%.
It's also inefficient to build
#2: Your CDR is not 30%.
#3:
The buffs helped, but they didn't change what skilled players think is fundamentally flawed with her: Her kit design. Her late game is considerably worse because she has an assassin ult but she is not an assassin. There is basically no reason to pick her when there are many other AP carries who don't pose this problem.
#4:
#5: No, your guide really does not explain anything I asked. Insulting me for "not reading" doesn't help your case either when you can't even count your CDR, nor can you even explain what you mean about her late game being "one of the best."
What is the point of "Standard Build" versus "AP Oriented Build"? Are you implying that
Also, there are plenty of reasons why Syndra isn't popular. IMO, probably the main reason is because she was known for underpowered during release. The buffs, however, helped her loads but people still seem to carry the mindset that Syndra's still weak as before, the fact that her skillcap is quite high doesn't help either.
http://www.lolking.net/charts?region=all&league=ranked&type=champion-loserate&range=monthly
The third lowest win-rate champion, actually.
And 9th least played champion. :D
I don't see how statistics and win-rates automatically determine if a champion is balanced or not.
I also don't understand how whether a champion's played often or not can determine his/her balance.
Apart from the AP build, all of your arguments were already answered in the guide itself. You should really read more in-depth :I
And 9th least played champion. :D
With good reason.
http://www.lolking.net/charts?region=all&league=ranked&type=champion-loserate&range=monthly
The third lowest win-rate champion, actually.
And 9th least played champion. :D
The third lowest win-rate champion, actually.
+1!
I am not a
As for matchups I'm thinking about making detailed, champion specific ones when I have the time later on.
I am not a
I think Rylais is a excellent choice on Syndra, as you say she is very squishy, i find by rushing this she is hard to take down and with the right combos almost impossible to gank.
I disagree. It's important to maintain your damage on syndra to stay a threat. Going an early rylais will crush your damage and cost you kills mid game.
This is a great guide, extremely informative. I personally would take 2 points out of butcher and 1 point out of ap mastery and put 3 points in AD mastery. It will be extremely useful against melee champs, and it's almost as good for last hitting (1 damage less than 2 in butcher), but I believe the AD gives you a bit more utility and damage early game.