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Runes: Rune 1
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Threats & Synergies
Zac
Your e slow is insanely strong for the amount of range it has, hitting an e results in an undodgable zac e, resulting in an undodgeable sion q, resulting in an undodgable zac q, resulting in an undodgeable zac r, resulting in an undodgeable sion r. Legit no way to not die to this. You are also teamfighting monsters with high percent health AoE damage.
Zac
Your e slow is insanely strong for the amount of range it has, hitting an e results in an undodgable zac e, resulting in an undodgeable sion q, resulting in an undodgable zac q, resulting in an undodgeable zac r, resulting in an undodgeable sion r. Legit no way to not die to this. You are also teamfighting monsters with high percent health AoE damage.
Champion Build Guide
You should try and join every fight possible. Your waveclear isn't the best early because you aren't maxing q, try and hit your e on the casters and the enemy at the same time. Your R allows for fast rotations, and note that you should cast w mid r. If you hit the R, you can quickly burst a target with W E (W cast is instant). If you can hit 3 or more targets with your w and night harvester while ccing a few other targets you should win that fight.
The reason you don't build full AP sion is that Sion's AP ratios are pretty lacking, so rabadons wouldn't give much value. You can compare the damage between buidling an abyssal and builing a rabadon's 3rd and I imagine the damage difference isn't too big. This build revolves around Sion's high base damage on his abilities and amplifying it with flat damage boosts, i.e. night harvester dealing 250 damage base (15 ap ratio doesn't warrent building too much more ap), then you have damage multipliers in Horizon and Abyssal allowing you to amplify your existing high damage rather than trying to scale a low ratio ability. Demonic gives you more tankiness, shield bash + demonic will give you a free 20 armour and mr for pressing w and hitting 1 ability, as well as having the burn to make your AoE damage sting harder, along with the synergy between demonic and abyssal + horizon making the burn deal more damage.
In lane, build around the principle that flat damage is key. Rush an alternator and proc it on enemy champs as much as possible whenever it is off cooldown. Trade around your comet and manaflow early, aiming to stack it as soon as possible. You don't have too bad mana issues if you do this, so a tear is unneccessary as well as seraph's being useless as an item. Aim to force them out of lane with your poke, if this is not possible allow them to shove a wave to you, ask your jungler to stay near and aim for an e, if it hits they will be slowed and unable to run. Use ult to chase if neccessary.
Midgame, group with your team if possible, but try and take as much cs as possible from side lanes. You can survive better than your teammates, so give them the relative safety of midlane. Use your ult for fast rotations if anything happens. You will be the primary engage most games, so do that, but you also don't mind sitting back in more poke based comps either, making you flexible.
Late game you just play like a typical tank Sion with a bit of bonus damage from your NH on your engage. If you die, use passive to proc night harvester on any targets you haven't managed to hit.
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