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Zyra Build Guide by dibdom

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League of Legends Build Guide Author dibdom

Middle Lane Zyra

dibdom Last updated on September 28, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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Welcome to my Zyra middle laning guide ,she is a very fun character and if played effectively can be a very high burst damage champion

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Pros / Cons


+ High Burst Damage
+ Mana doesn't really run out that fast(multiple bursts)
+ AOE damage useful in team fights
+ Good at farming
+ Long range
+ Has a mini ward
+ Lots of fun


- Only uses ability power
- Cant fight Tanks or high Magic resist champions
- Fast champions (avoiders, gap closers) can easily dodge your ability's and counter you examples:Xin-Zhao, Fizz, Shaco etc.

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Boots of Speed 2 Health pots 1 Mana or 3 Health pots is the way i like to start you could get a Doran's ring if you are a low summoner lvl but otherwise higher lvls have runes for starting AP.
I then go for a Kage's Lucky Pick because of the gold it generates as well as some AP and the fact it builds into items late game.
Then i go for Sorcerer's Shoes for Magic Pen always helps a middle laner against the opposing champion.
By now you should at least have gotten a teammates gank or bursted your opponent in mid lane so you should have a kill or assist by now as well as good amount of farm so you should work towards a Rabadon's Death Cap or a Zhonya's Hourglass(especially if you need some defense if you keep getting ganked)
After that you can choose depending on the situation(just keep building AP but think about what you need as well maybe some health Rylai's Crystal Scepter or some Magic Pen Void Staff by now if your'e fed you will eventually have really high AP as well as some other stats depends on what you get.
Tip: If you feel focused get an Angelic Blessing.

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Summoner Spells

Flash is Really useful for getting away as well as securing kills
Ignite for When you don't think you will catch them and they have low health
Heal can save you if you're new to the game its really great to start with
Same with ghost if you don't have flash it can save your life activate it then sprint for your life

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When you're low lvl don't try to push just keep last hitting with auto attacks when you can and when you're higher you can take out a wave with one Q getting lots of farm

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Team Work

In Team fights you can try to AoE the enemy's when they group up and if there's a loner you can burst him and kill him usually

if you're helping someone escape you can slow in multiple ways as the enemy is focused on killing the low health teammate you can burst them and possibly kill them to

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Skill Info

Rise of the thorns(Passive): Upon death, Zyra returns to her plant form. After 2 seconds, she can press any ability to fire a Vengeful Thorn towards her cursor, dealing 99 + (25 × level) true damage to each enemy it strikes.
Range: 1,500 (estimate)
Duration of plant form: 8 seconds

Deadly Bloom(Active): Thorns shoot from the ground, dealing magic damage to enemies within the area.
Range to Center of AoE: 825
Cost: 75 / 80 / 85 / 90 / 95 mana
Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds

Magic Damage: 75 / 115 / 155 / 195 / 235 (+0.6 per ability power)

Rampant Growth: If Deadly Bloom hits a seed, a Thorn Spitter grows. Thorn Spitter attacks with long range and deals magic damage.
Duration: 10 seconds
Magic Damage: 26 + (6 × level) + (0.2 per ability power)
Attack Speed 0.800

Rampant Growth(Passive): Grants bonus cooldown reduction.
Cooldown Reduction: 4 / 8 / 12 / 16 / 20 %
(Active): Plants a seed lasting 30 seconds. If an enemy champion steps on a seed, it will be destroyed but they will be revealed for 2 seconds.
Zyra periodically stores seeds and she can hold up to 2 seeds at any given time. Zyra cannot plant any more than 4 seeds at a time.
Cast spells on seeds to grow plants. Plant damage is based on Zyra's level. Extra plants striking the same target deal 50% less damage.

Cost: 1 seed
No Cooldown
Range 825
Seed Recharge Time: 17 / 16 / 15 / 14 / 13 seconds

Grasping Roots(Active): Sends forward vines, dealing magic damage and rooting enemies for a short duration.
Cooldown: 12 seconds
Range 1100
Cost: 70 / 75 / 80 / 85 / 90 mana
Magic Damage: 60 / 95 / 130 / 165 / 200 (+0.5 per ability power)

Root Duration: 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds

Rampant Growth: If Grasping Roots hits a seed, a Vine Lasher grows. Vine Lasher has short ranged attack that deal magic damage and slow by 30% for 2 seconds.
Duration: 10 seconds
Magic Damage: 26 + (6 × level) + (0.2 per ability power)
Attack Speed 0.800

Stranglethorns(Active): Summons the fury of nature, growing a twisted thicket at target location which deals magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air.
Range to Center of AoE: 700
Cost: 100 / 120 / 140 mana
Cooldown: 130 / 120 / 110 seconds

Magic Damage: 180 / 265 / 350 (+0.7 per ability power)

Rampant Growth: Plants within the thicket are enraged, increasing their attack speed by 50%.

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Unique Skills

When Zyra gets killed your passive allows you to fire one shot (VERY useful) especially if you failed at a turret dive at least you can get the kill to.... Don't miss

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More info

I recommend the Champion Spotlight as its hard to explain how her skills work.

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working on some tips

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Good luck

I hope you have as much fun as i do playing Zyra , it may take a while to get used to her play style but once you do, you wont regret it. Good luck Have fun peace.