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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ghost
Items
Ability Order W max
Get Excited! (PASSIVE)
Jinx Passive Ability
Threats & Synergies
Camille
โโโโโโโโโโโโโโโ ๐๐๐๐๐๐ GENERAL: ๐๐๐๐๐๐ ๐ตโโ๏ธ Extremely mobile champion ๐ Scales Really Well ๐งโโ๏ธ She likes to play around Walls. Prefferably play close to the wall oposite to her. ๐งโโ๏ธ๐งโโ๏ธ๐งโโ๏ธ๐งโโ๏ธ๐งโโ๏ธ HER SPELLS ๐งโโ๏ธ๐งโโ๏ธ๐งโโ๏ธ๐งโโ๏ธ๐งโโ๏ธ ๐ถ Her second Q (both Qs ar empowered next auto attacks) is her whole damage, try to avoid getting hit. ๐ผ sweep is her main poke. Outer edge heals her, deals more damage and slows you. It has long cooldown early. It can also be a combo starter if she hits it. ๐ช is an insane gap close, only works on walls, really high cooldown ๐ท is a target spells which for few seconds lock her target in a zone. Really great dodgin tool, since she jumps into the air for a moment, before dropping on her target. It also empowers her AA similiar to BoTRK. โโโโโโโโโโโโโโโ If you face Camille on lane, after like LVL 3 she is really dangerous, she can cover a lot of ground really fast with her E, so play around the oposite wall. After level 6 I think you just have to avoid her, or try to setup a freeze and play under turret. One wrong move and you could end up in her ult with no option to escape, with such a low sustain as we have with Jinx, she doesn't have to have that much damage to finish you off. If she doesn't have 6 it is one of the champions I mentioned earlier. Her only engage is her only escape. If she misses her E, she just has to hope somehow it will work out, so you can kite her down. But don't get caught up in her W slow, she could maybe run up to you and still finish you off.
Champion Build Guide
I am a content creator as well as league enthusiast. I was in ๐Diamond last 2 seasons, most of splits not playing more than 100 rankeds. Peak: ๐Diamond 1๐ ๐ชช Main Account Links ๐: |
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๐น My Youtube ๐ฅ | |||||
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Hi guys, my name is Darilin.
I am a small content creator.
I am currently in Diamond with around 20 games this season and I was Diamond 1 in Season 13
I always had passion for playing games little differently and trying to think out of the box to suprise and mainly have fun.
That's what my youtube channel is all about.
This time I bring you build from my recent video about Lethality/MLG Jinx.
A lot of things that I am going to say are not going to be 100% correct.
These guides are just my point of view, so take it more as an inspiration than a complete manual to follow.
QWe fire closer but faster or further and it BOOOOM Jinx swaps weapons between Fishbones, the Rocket Launcher and Pow-Pow, the Minigun While using the rocket launcher, Jinx's attacks deal 110% of attack damage as physical damage to the target and nearby enemies, gains 80 / 110 / 140 / 170 / 200 attack range, costs 20 mana per rocket and scales 10% less with bonus attack speed. While using the minigun, Jinx's attacks grant 30 / 55 / 80 / 105 / 130% attack speed for 2.5 seconds, stacking up to 3 times. |
WFire-Hit-Slow-Repeat Jinx fires a shock blast that deals 10 / 60 / 110 / 160 / 210 (+1.6 per attack damage) physical damage to the first enemy hit, slows them by 40 / 50 / 60 / 70 / 80%, and reveals them for 2 seconds. |
EStop Right There You Criminal S Jinx tosses out 3 chompers that last for 5 seconds. They explode on contact with enemy champions, rooting them for 1.5 seconds and dealing 70 / 120 / 170 / 220 / 270 (+100% of ability power) magic damage to nearby enemies. |
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Positives |
Negatives |
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+ Different + Opponents can't counterpick + Ultimate Always Up + You can Become Sniperino + Really High Damage from Abilitties + Pretty good poke + If you are fed you can just stay on one place and ult + When maxing W, it does ridiculous damage with this build |
- Doesn't have good form of escape - Really squishy |
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