Build Guide by RedBlueJeans
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Please read introduction before you rate ^^
Hi, I am an experienced Mordekaiser player. At one point I got bored with mid or solo lane, because you can be easily let down by other lanes or by your jungler, so I had the crazy idea of trying jungling. Incredibly, it worked.
This is my Jungle Mordekaiser build. You are probably thinking "lolwut", but I have dominated games on ranked with this build, and with the build Mordekaiser has very early ganking capability and fast jungle speed. I have outlevelled and outfarmed mid before, and it is possible to get level 6 before 6 mins.
Here is my match history, the three ranked games are with Jungle Mord:
My ranked ELO (after those three wins) was 1559. I haven't played many ranked games total, but hopefully this is enough to convince you that the build work.
Why do I call him a supercarry? Because he can cover all lanes and be like a third mid character. Whichever lane needs help the most, you can be there and gank or push the lane back. Unlike most junglers, you are very hard to gank yourself and are very useful late game.
If you want to solo lane, then use the same build roughly, but skip heart of gold for a regrowth pendant, and buy heart of gold or FoN first depending on who you are laning against.
Trivia: I got a pentakill with this build. Ghost Ashe ftw!
Pros / Cons
- The other team will not know what hits them
- You are so quick at farming that you will be like a third solo lane
- With AP you can nuke their carry and turn them into your ghost
- Great AOE damage in teamfights
- You will never die unless you are focussed by their entire team
- If their entire team focusses you, you win the teamfight
- Turns 5v5 into 6v4, turns 1v2 into 2v1, turns 1v3 into 2v2.
- Absolutely no CC without red buff, Ryalai's and Randuin's, hence somewhat team dependant for ganks
- No escape except speed from FoN and masteries, so map awareness is a must
- Ignorant people will flame you because they have only seen Mordekaisers failing and building Warmogs
- Requires practice to hit the E at maximum range 100% of the time
- Need quick reactions and cool head to ulti and ignite the right target in every situation
- Can't take entire jungle from level 1 like Amumu or Rammus.
These are the runes I use. I really like cooldown reduction, because it means you can use your ulti more often, and essentially once you have Force of Nature, Mordekaiser is only limited by cooldowns. Most people would think Blue Buff is useless on Mord, but with these runes and masteries you will have max cooldown reduction with blue, which makes a big difference to your damage output. I highly recommend flat armor seals for almost all junglers, they are very cheap as well, only 200IP each.
Pretty self explanatory. Maximising damage dealt is awesome and gives you a faster jungle.
The core build is Rabaddon's, Force of Nature, Randuin's and Ryalai's. For boots Sorceror's Shoes are recommended, but if they have 3 or more hard stuns/disables then I would take Mercury's Treads. Heart of Gold is a great early pick, because it will give you extra gold flow until you upgrade it to Randuin's.
You will notice that you will lose a lot of HP if you spam abilities early game, hence you have to be careful. As soon as you get Force of Nature, you can spam abilities as much as you want and you will regen the health easily, which is why it is an essential pick. Rabaddon's is essential for the extra damage it gives, but you should not build it as your first AP item unless you are very fed, or it is not cost efficient.
No build is set in stone, you need to be able to build the right items situationally. This comes with practice and experience.
Smite is essential for any jungler, doubly essential for Mord. Ghost is good for both fleeing and chasing. It is pretty essential on ranked, otherwise you can't keep up.
Put your first point in Q. Start at golems. Smite and focus down the first golem, while popping a health potion. Then just hit the second one till it dies.
Put your second point in W. Initiate on the wraiths with Q, then activate W. If you do it right, you should kill all 4 in seconds without taking any damage. Head over to wolves and use your two skills to kill them. Keep using health potions so your health doesn't get too low. Put your third point in E.
Now you are level 3, so you can kill blue. Make sure you stand close enough so that your shield hits the mini lizards. Smite blue when he's on about 500 health.
While you are killing blue, look at the nearby lane, which is bottom lane if you are playing from the right, or top lane if you are playing from the left. Also take a look at mid. If anyone is overextended, and if your team has the CC, then go and gank. Ganking is very easy, just run in behind the enemy champion and tag them with E. Keep kiting them as they run away and tag them with Q and E whenever they are near enough. You will not always get first blood this way, but you can at least force a flash or a ghost and put the scare into the enemy team.
Now it's time to recall. Go back and kill golems and if you want you can take red buff, or give it to your team. Keep farming and ganking where necessary. If your teammates don't put wards in the river, then you should put some down. Try to communicate with your team and set up ganks, or just cover the lanes which need the most help. You will hit level 6 very early, at which point you have a powerful long ranged nuke, which will make ganking even easier. Once you get Force of Nature, you can jungle and roam the map as much as you want without having to B for health. This is the ideal time to get fed up nicely on minions and kills. You can tank the damage from dragon, but you shouldn't solo it because it will take too long. Just make sure it is warded so that the other team's jungler doesn't take it.
Team work is essential in ranked play. Your entire team may be more skilled, but unless you work together as a team then you will fail. Be co-operative with your team. Do not under any circumstances flame, because it will destroy the team and create resentment.
Your role in teamfights is to focus down the most dangerous enemy carry, and then to mop up the rest of the enemy team. Your goal is to be too dangerous to ignore, but too tanky to burst down. Ideally you will have a tank or a strong CC'er to initiate. Once the teamfight is initiated, run straight in, charge your shield with E, put your W on anyone you want to protect, then ignite and ulti on the squishy carry or support. Once your ulti target is down, use Alt + click to control their ghost. I have got many kills from a nice Ashe ghost or Shaco ghost, because the ghost looks quite harmless people sometimes ignore it.
If you have been farming properly you should be very hard to kill, so don't be afraid to keep chasing after any champions that are low or squishy. It is not uncommon to be the only one left alive after a teamfight, in which case you have to push back any lanes that are too close to your base and if you can, push a tower. Hold TAB to see how long the enemy team has to respawn.
Three things you must not do as Mord:
1) Do NOT killsteal. You are such a good farmer, that you do not need a lot of kills to get your items. It is much more important that your ranged AD and AP carries gets kills. If you are the most fed person on your team, your team will struggle late game. By all means use your ulti to finish off fleeing enemies and to get a nice ghost, but try to let the carries get the kill when it is a sure kill.
2) Do NOT overextend. It is tempting to feel you are invincible, especially if you get a lot of early kills, but if you get caught by enemy CC, especially if you don't have a chance to build up your shield, then you are in serious trouble. Make sure you are not roaming the enemy jungle alone and do not try to push towers on your own. Always play in the team.
3) Do NOT build pure tank. If you build only tank items you are useless to the team. You will have no CC to help your team get kills and no damage to help kill. You will be completely ignored by the enemy team while the rest of your team is shredded.
Team selection is all important on ranked. You should not choose Mord if he is the only
tank/offtank, and you should not choose him if your team is lacking in CC. Also be careful of counter picks like Anivia and Zilean. Malzahar and Sion are also quite bad for you, but luckily you are the jungler so you do not have to lane against them even if they are picked.
Learn how to play some different junglers and solo laners, Amumu is one of my favourites for jungle, and Jarvan is a pretty good solo laner, and so are Irelia and Renekton. Tanky DPS champions are quite similar to Mord in their role in the team, so they should be your backup if Mord isn't the right pick.
20 / 25 / 30% of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage. Minimum shield strength is 120 health, and the maximum is 630 health. The shield decays by 3% per second.
Mace of Spades
On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing his attack damage plus 20 / 40 / 60 / 80 / 100 bonus damage. If the target is alone, the bonus damage is doubled.
Cooldown 8 / 7 / 6 / 5 / 4 seconds | Cost 30 / 35 / 40 / 45 / 50 health | Range 600
Unleashes a protective cloud of metal shards to surround an ally, increasing their armor and magic resistance by 10 / 15 / 20 / 25 / 30 and dealing 20 / 35 / 50 / 65 / 80 (+15% of ability power) damage per second to enemies in the cloud for 6 seconds.
Cooldown 20 / 18 / 16 / 14 / 12 seconds | Cost 26 / 32 / 38 / 44 / 50 health | Range 750
Siphon of Destruction
Mordekaiser damages enemies in a cone in front of him, dealing 65 / 110 / 155 / 200 / 245 (+40% of ability power) magic damage.
For each unit hit, Mordekaiser's shield absorbs an additional 6 / 9 / 12 / 15 / 18 health.
Cost 24 / 36 / 48 / 60 / 72 health | Range 700
Children of the Grave
Curses an enemy champion for 8 seconds, stealing 3 / 3.5 / 4% life per second, plus an additional 0.1% per 50 AP.
If the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds. During this time, Mordekaiser gains 25% of their ability power, and attack damage. The spirit gains 65 / 75 / 85% + (+100% of ability power) of Mordekaiser's adjusted damage, ability power, and 50% + (+100% of ability power) of Mordekaiser's health.
Pets can be controlled by holding the alt key and using the right mouse button.
Cooldown 120 / 105 / 90 seconds | Range 850
This information is slightly out of date, because Mace of Spades now has a 40% AP ratio. This is the single best reason why AP offtank Mordekaiser is so much more viable now. Because the bonus damage is doubled when the target is alone, it does great damage which can easily finish off an enemy. This is the reason I level Mace of Spades second.
From the Shadow Isles comes a champion like no other. Standing eight feet tall, concealed within a razor-sharp armored shell is a creature known only as Mordekaiser. Some allege that he is a man, though none have actually seen what lies within the plates that encompass him. There are those who posit that he isn't a living being, but rather a particularly dark specimen of the undead rumored to infest his distant homeland - but such rumors are surely merely the ramblings of the paranoid or the whispers of the insane. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with the rasp of an echoing sepulcher, requested to join the League of Legends.
As if his fearful visage doesn't disturb enough, his touch bears a sinister plague. Those unfortunate enough to be caught within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically connected to sickness, as if it feeds and comprises part of his chilling essence. He has been seen stalking the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept this unsettling possibility, a lingering question keeps them uneasily awake at the witching hour - If Mordekaiser is a general, what nightmarish army lurks at his command?
If there is a thing festering at the heart of the League, it is the Lord of the Damned.
Mordekaiser only has three skins available, Dragon Knight, Infernal and Pentakill. Personally I like Dragon Knight the best, because of the cool dragon motif on the cloak and the rusty look of the shield.