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Morgana: Truly The Wicked
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Spells:
Ghost
Teleport
Ability Order
Soul Siphon (PASSIVE)
Morgana Passive Ability
Introduction
Since Morgana is a Ability Power champion we are going to need Magic Penetration. Considering i only have one item that gives me Magic Penetration i'm going to try and get as much Magic Penetration from my runes. I will also try to get Magic Penetration from my Masteries but i'll go more into that in the Masteries chapter. I also think it is useless to take Ability Power runes because the maximum Ability Power you can gain is to low. So for that little amount of Ability Power you give up in the runes you can get much better items because you don't need to focus on the Magic Penetration items which most of the time are lower in Ability Power.
You will notice i'm using the flat runes over the per level ones. I do this because i like to instantly start off with a decent amount of Magic Penetration. Why? Because i have noticed that a lot of games are decided in early/mid game so i wanted to have my full Magic Penetration ready at start.
So how does the Magic Penetration work? I did a quick search to get a good explanation.
So here are the runes i'm using:
So we get a total of :
You will notice i'm using the flat runes over the per level ones. I do this because i like to instantly start off with a decent amount of Magic Penetration. Why? Because i have noticed that a lot of games are decided in early/mid game so i wanted to have my full Magic Penetration ready at start.
So how does the Magic Penetration work? I did a quick search to get a good explanation.
Quoted:
Q: Does Armor/MR Penetration work on everything?
A: Almost everything. The only item which doesn't is Last Whisper. Last Whisper only works against champions, minions, and monsters, and only on normal attacks or spells which apply on-hit effects. A quick rule of thumb is, "If you can lifesteal from it, Last Whisper works on it."
Q: Can you reduce armor or magic resistance below 0?
A: Yes, although the only things that can reduce below 0 is Armor/MR Reduction. Both percentage and flat penetration do not have an effect after they get to 0 armor/MR
Source
A: Almost everything. The only item which doesn't is Last Whisper. Last Whisper only works against champions, minions, and monsters, and only on normal attacks or spells which apply on-hit effects. A quick rule of thumb is, "If you can lifesteal from it, Last Whisper works on it."
Q: Can you reduce armor or magic resistance below 0?
A: Yes, although the only things that can reduce below 0 is Armor/MR Reduction. Both percentage and flat penetration do not have an effect after they get to 0 armor/MR
Source
So here are the runes i'm using:
Greater Mark of Insight
x9 = 8.55 Magic PenetrationGreater Seal of Replenishment
x9 = 3.69 Mana RegenGreater Glyph of Insight
x9 = 5.13 Magic PenetrationGreater Quint of Insight
x3 = 5.67 Magic PenetrationSo we get a total of :
- 19.35 Magic Penetration
- 3.69 Mana Regen
I'm going for a 9/0/21 masterie build.
What masteries do i get?
For the utility masteries you could do some changes from the order i recommended. If you would like to level a little bit faster you can put some more in AWARENESS than in QUICKNESS.
Requirements Edit
What do you get from these masteries?
What masteries do i get?
Offense: 9 Points
Deadliness x 1
Increases your champion's critical strike chance by 0.66%. (2% at rank 3)Archmages Savvy x 3
Increases your ability power by .20 per champion level. (0.60 at rank 3) At rank 3, this translates to an additional 10.8 ability power by level 18.Sorcery x 4
Reduces the cooldown of your champion's abilities by 0.75%. (3.00% at rank 4)Archaic Knowledge x 1
Your magical spells penetrate 15% of the target's magic resistance.Utility: 21 Points
For the utility masteries you could do some changes from the order i recommended. If you would like to level a little bit faster you can put some more in AWARENESS than in QUICKNESS.
Perseverence x 3
Increases your total health and mana regeneration by 2%. (4% at rank 3)Requirements Edit
Haste x 1
Increases the movement speed of your Ghost spell by 6% and its duration by 1.5 seconds.Awareness x 2
Increases the amount of experience your champion gains by 1.25% per rank. (5% at rank 4)Expanded Mind x 4
Increases your champions mana by 1.25% of your maximum mana. (5% at rank 4)Meditation x 2
Increases Mana regeneration by 0.33 every second. (1 at rank 3)Utility Mastery x2
Increases the duration of neutral monster buffs by 15%. (30% at rank 2)Quickness x 3
Increases your base movement speed by 1%. (3% at rank 3)Intelligence x 3
Reduces your champion's cooldowns by 2%. (6% at rank 3)Presence of the Master x 1
Reduces the recharge time of your summoner spells by 15%.What do you get from these masteries?
For the summoners spells i picked GHOST and TELEPORT i'll explain why.
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