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Mundo - High Crits High survive






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Spells:
Ghost
Exhaust
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction
Spirit Visage=>Boots=>Warmogs=>Atmas=>2 defensive items of you choice=> Warmogs armor (sell spirit visage)=> all pots
Yes I do sell spirit visage at the end. I checked the numbers and overall warmogs gives you about 40 more hp regen and 1100 more hp (which gives you about 25 extra damage). You can either get that or another defensive item in exchange for it but the small amount of resistance that it would give you because of diminishing returns is small and overall does not give you as much survivability as the hp and regen does.
If you are Fighting mainly physical -Ninja Tabi=> Thornmail =>Randuins Omen/Warmogs
If you are Fighting mainly Magic - Mercury Treads=> Force of Nature=>Banshees veil
For a Mixed team - Mercury =>Gaurdian angel=>Aegis of the Legion/Warmogs
Burning Agony - It does ok dmg at the cost of your health. Its uses are AoE farming, CC reduction, Dmg vs non-tanks. The reason I say non tanks is because if somebody has 60% or more magic dmg reduction (minus that 15% pen you have) its dealing more damage to you then them. This wont happen till later in the game though.
Masochism - At a small cost of hp it gives you some of the highest base damage in the game. Use this at all times when your auto attacking, there is no reason not to use this.
Sadism - This is my personal favorite ult in the game. Use this to run away, right before you start getting targeted in a team fight, and to regen hp to stay in a lane, or even to chase because of the movespeed increase. Use this right before or right when people start to target your for best potential.
Armor pen marks - Much of Mundo's dmg is from his autoattack because of Masochism this just helps you that much more because you do not get any armor pen items through out the game.
Flat Dodge or Magic Resist Seals - Whatever you normally have more trouble with as Mundo should be what you use. Personally I use Dodge because the magic resist doesnt do much late game because of the diminishing returns.
CD glyphs - I cannot stress how much these help you. They bridge that small gap between masochims, let you spam cleaver more, and let you get ult sooner
You can also go 0-21-9 for the extra xp and hp regen but I definately prefer going into offence for the magic pen/cd reduction.
Mid game (10-16) - Once you hit lvl 9 you should have your cleaver maxed and this is when you start getting good. ALWAYS BE FARMING MINIONS, whether from afar with your cleaver if your afraid of the gank (which you shouldnt be unless they have extremely speedy champs with a disable mia) or being out harassed or you can do it up close with all your abilities to ensure maximum gold. You are fairly durable right now but you are weak to stuns. Get warmogs right when you have enough gold for it so you can start stacking it up.
Late game - Once you finish your build you should be able to 1v1 any champion and even 1v2 some people. You are the true tank of your team even though you can still put out devastation crits (my highest has been around 700 with full tanky build except atmas) and your cleaver does high damage. If you can be the only person to survive a teamfight with an ace you can get rid of a tower or two while the enemy team respawns with no chance of death. If you follow this guide right and your team does not suck you will most likely win the game.
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