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Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
READ FIRST!
Team 1(AD)-
Roamer (Starting item-

Defender (Starting item-

Offensive (Starting item-

Hello everyone, this is my very first guide on Mobafire. This is an experimental guide that is intended to:
Please note that this is not a troll guide, and has proven to be extremely effective in winning games!
-
-Annoy the **** out of the enemy team
-Force their team to post constant defense, weakening their offense
-Help your team to victory
Please note that this is not a troll guide, and has proven to be extremely effective in winning games!

While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of ***ungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear.
You see? Even the lore says Teemo is the perfect candidate for a Scout, or a Roamer, in my case. ;)
Pros
-Excellent at disrupting the enemy team
-Can easily outrun any champion
-Perfect for distracting the enemy, making them focus you
Cons
-Squishy, you need to be quick on your feet
-Quickly targetted, have to have quick reflexes
-Susceptible to verbal abuse, the enemy team will really hate you
-Your own team may hate you depending on how well you do
-Excellent at disrupting the enemy team
-Can easily outrun any champion
-Perfect for distracting the enemy, making them focus you
Cons
-Squishy, you need to be quick on your feet
-Quickly targetted, have to have quick reflexes
-Susceptible to verbal abuse, the enemy team will really hate you
-Your own team may hate you depending on how well you do
12/15/2011- Added
Shurelya's Battlesong to first build.
11/16/2011- Fizz Update! Teemo receives a timer for shrooms, which can be pretty useful. Modified masteries. Removed Priscella's Blessing
9/28/2011- Added a third build, for general offense.
9/27/2011- Added a second build, for general defense Teemo.
9/27/2011- Removed
Quicksilver Sash from item build, moved to situational, replaced with
Warmog's Armor, rearranged items.
9/26/2011- MAJOR UPDATE-- Completely flopped around the item list, while you will still outrun other players, you'll be able to take a hit and provide even more global taunt.
9/25/2011- Created guide

11/16/2011- Fizz Update! Teemo receives a timer for shrooms, which can be pretty useful. Modified masteries. Removed Priscella's Blessing
9/28/2011- Added a third build, for general offense.
9/27/2011- Added a second build, for general defense Teemo.
9/27/2011- Removed


9/26/2011- MAJOR UPDATE-- Completely flopped around the item list, while you will still outrun other players, you'll be able to take a hit and provide even more global taunt.
9/25/2011- Created guide
This guide revolves around teamwork. You'll be spending most, if not all of your time being aggressive as possible, constantly in and out of the jungle, and most of the time you'll never be able to help your team in fights. However, if you follow your role successfully, you'll be distracting the enemy enough that you'll actually be making it easier for your team. Even though you may not be there physically to assist your team, be sure to place mushrooms anywhere for their convenience! If your team fails, they're going to blame you for not having a physical presence, even though you'll end up with around 14 control point conversions by the end of the game.
x3
Greater Quintessence of Movement Speed Movement Speed Runes are the perfect choice for your role as a Roamer.
x9
Greater Seal of Armor Magic Resist will give you a tiny bit of survivability in case you get caught.
x9
Greater Glyph of Magic Resist Armor, again, will give you that tiny bit of survivability you need.
x9 Greater Mark of Desolation To be honest, anything can works for marks, I just use these to poke enemies in case I'm not distracting them well enough.

x9

x9

x9 Greater Mark of Desolation To be honest, anything can works for marks, I just use these to poke enemies in case I'm not distracting them well enough.
*Updated Masteries*
For the Roaming build, I went 9/0/21. 9 for Offensive is extremely useful, lowering cooldowns, and improving your ghost spell. Consider it redemption for losing Priscella's Blessing. The 21 in Utility is obvious, you want to get to your goal using anything possible, and Utility helps.
For the Roaming build, I went 9/0/21. 9 for Offensive is extremely useful, lowering cooldowns, and improving your ghost spell. Consider it redemption for losing Priscella's Blessing. The 21 in Utility is obvious, you want to get to your goal using anything possible, and Utility helps.
The choice of items are pretty straight-forward, but I'll review them just in case.
Mobility Boots I buy these regardless of the situation, every game. The speed boost given is just remarkable for your role, and even if you're attacked, your base speed should be enough to outrun anyone. These are really the only thing that make you effective early game.



If I haven't made it clear before about what exactly you'll be doing, your job is to cause as much chaos to the enemy team as possible, while giving your team the time to secure and defend their control points. You'll be running around the jungle like Speedy Gonzales, and most of the time the enemy will never be able to catch you. You'll be taking any control point that is undefended, forcing the enemy to defend, and have less of a presence on the battlefield. You'll be distracting their team as much as possible. In a few games, I've personally had around 2 bars of hp, around 700 movement speed (discluding items, abilities, spells, etc), and had literally their entire team trying to annihilate me as I swerved around the jungle endlessly, hitting speed pad after speed pad, placing mushrooms in their way to frustrate them even further. By the time they finally caught me (About 50 seconds into the chase), my team had every control point. These are the moments that will make you love playing Roaming Teemo.
Start out by buying
Mobility Boots, and health potions if you feel safer with them. Before you start, inform your team of your role, and how you won't be there to help.

Assuming you're on blue team, rush to the "Drill". Make sure to hit the speed pad on the way there, and hide in the bushes until the enemy moves on. In my experience of playing Crystal Scar, typically one or two enemies will run to the drill, convert it, and rush the windmill. As soon as the enemies are out of the way, rush in there and begin to convert the Drill.
With this build and style of gameplay, you want to be out of there and into the jungle before the enemy even gets there. Your job is to distract the enemy as much as possible, by popping in and out of the jungle, taking their control points. With that being said, turning a zone from enemy to neutral is a victory. It means the enemy has to take time to run back and reconvert it.
After doing what you can, run back into the jungle and find vulnerable control points. By the time you die or have enough gold, recall back and purchase your first
Phantom Dancer Continue converting zones and causing as much chaos as you can with the enemy team. I typically never recall when playing like this. You'll find yourself stacking up deaths, normally around 9 deaths and 1 kill if you're lucky. Brush that aside, because while you may die a lot, you're playing a vital role to your team, and making their lives easier. Instead of focusing on your zones, like a successful enemy team should, they have to start focusing on their zones in order to block you out, making it easier for your team to attack and defend.
Once you hit 18, you should be able to outrun just about everyone. I've had times where 4 enemies are chasing me when I have around 200 hp, and distracted them long enough for my team to get every single control point, and I ended up escaping.


Assuming you're on blue team, rush to the "Drill". Make sure to hit the speed pad on the way there, and hide in the bushes until the enemy moves on. In my experience of playing Crystal Scar, typically one or two enemies will run to the drill, convert it, and rush the windmill. As soon as the enemies are out of the way, rush in there and begin to convert the Drill.
With this build and style of gameplay, you want to be out of there and into the jungle before the enemy even gets there. Your job is to distract the enemy as much as possible, by popping in and out of the jungle, taking their control points. With that being said, turning a zone from enemy to neutral is a victory. It means the enemy has to take time to run back and reconvert it.
After doing what you can, run back into the jungle and find vulnerable control points. By the time you die or have enough gold, recall back and purchase your first

Once you hit 18, you should be able to outrun just about everyone. I've had times where 4 enemies are chasing me when I have around 200 hp, and distracted them long enough for my team to get every single control point, and I ended up escaping.





1.) To get away from a fight
2.) To finish off the champion with low health
Your team can never thank you enough for helping them out in such a simple way. Besides the speed pads, I typically put mushrooms anywhere on the paths. Usually I tend to place them right in the middle of the path, instead of in the bushes, because I've found it helps me escape easier, and is more of a convienence for my teammates.
This build can help your team tremendously, and it's ridiculously fun to play. Because of how fast you are, you can easily take a zone while watching the enemy run for you from another zone, run to the jungle, and take the zone they were previously guarding. It disrupts their strategies, and provides some good laughs.
This is my first build, and I would love to hear your input, suggestions, and criticism. If you would like to downvote my guide, please at least explain why so I can attempt to fix it. Thank you very much, and I hope you enjoy pissing off the enemy team!
This is my first build, and I would love to hear your input, suggestions, and criticism. If you would like to downvote my guide, please at least explain why so I can attempt to fix it. Thank you very much, and I hope you enjoy pissing off the enemy team!
Here's what to expect at the end of the game. ;)
(This was a disorganized pug, which was the only reason the score was close. With all the help I was giving them, they should have easily been able to do their job, seeing that I was distracting 3 people the entire game... -.- )
And here's the post-game stats for it.
As you can see, I neutralized 21 control points, and captured another 11, easily enough to put me as #1 on the player list! :P
Here's the post-game stats for one game. I played bottom defense the entire game. Gonna try playing offensive soon. This was using my second build.
As you can see, I had the highest damage output out of everyone, and nearly the highest kdr. Pretty good!

And here's the post-game stats for it.

Here's the post-game stats for one game. I played bottom defense the entire game. Gonna try playing offensive soon. This was using my second build.

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