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[NEW META] GET REKT [SEASON 5}
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Fury of the Xer'Sai (PASSIVE)
Rek'Sai Passive Ability
Threats & Synergies
I've never had a problem with Rengar as Rek'sai can easily zone and out sustain him early. He needs an early kill to be a monster and Rek'sai is naturally a little tanky.
Pantheon is a hit or miss. It's hard to trade with him as rek'sai as your Burrowed Q can be blocked with his shield, as well as your Q autos and E bite. You can outsustain him if you avoid trading and focus on farming up to your items. Good thing to note is you can knock him up while he is jumping to stun you. You will get stunned, but you can stop him from dropping the combo and running.
Cho'gath sucks to play against with just about any champ. I have never done well with Rek'sai against him. If you do get stuck as Rek'sai against a Cho focus on dodging his spikes and out sustaining him. An aggressive playstyle can be effective, but it is very risky.
Easy. She can parry your knockup, however you can reburrow and knock her up right after as the 8 second cooldown wasn't set. You won't out damage her but you can out trade her early game.
May the best man win. He has a stun you have a knockup. He has a gap closer/escape you have a gap closer/escape. Both of you have good sustain and trading potential, but Renekton has an ult for team fights and duels, while you have an ult that keeps constant pressure on the map and the ability to get back in lane. My best strategy was keep the lane freezed and force him to engage me, but it depends on the opponent.
Keep trading. He can Q you, but he will run low on mana fast. Force him out of lane early without getting yourself killed. BEWARE: He can still duel you from 1K to 2K gold behind, don't all in with both at full health before half item build as Rek's sustain requires you to backoff and heal while Darius's needs an enemy.
Out sustain and out trade him 10/10 times. Early game should be very one-sided. Don't fight him under turret as his slows in Mini Gnar and stuns in Mega Gnar will give you a few more turret shots than you'd like. He is easiest to kill in Mega Gnar as he can escape as well and your E does true damage at full rage.
Garen is more of a pain than a threat. His passive regen makes offensive trading pointless and defensive trading a loss. Just force him under turret as his turret farming with spin isn't great. Don't get over-confident, you don't have kiting abilities that make Garen useless, so don't stay in lane at low health without a jungler near. Mid game with items you can probably 1v1 him without getting killed. He will probably run if he sees he wont be winning because that is what Garens do. Count that as a victory.
I've found Riven to be nothing special against Rek'sai. She can't out trade you without her stuns and dash, but even then your sustain + knockup will make her hurt early. Don't dive her. She will simply Q around and then shield when you're about to kil her. Force her out of lane early and keep her low.
Rek'sai, if played right, is one of the strongest champions in the game IMO. She is easy to pick up, but difficult to master. Rek'sai's jungling is better than average, but I've noticed the top lane is her strong suit. On top Rek'sai can out damage and bully most top laners in the current meta. She also farms really well. I've found her kit to effective in most team comps and in winning the top lane. Her Q gives huge burst damage with a very low cooldown, and her E (with full fury) shreds tanks and is a solid finishing move. Her burrowed abilities are also useful good in the top lane. The Q is good poke early, while at the same time revealing enemies since you can't see without your minions. Your unburrow's knockup gives Rek'sai a nice jump on the opponent if he is trying to escape or engage. Her tunnels make chasing and fleeing Rek'sai difficult + landing skill shots. Rek'sai's passive allows her to easily outsustain most top laners, especially ones that are mana hungry. Finally her ult allows her to get in lane fast without using Teleport and keeping pressure on the map. The attack speed passive on it is also really good. Rek'sai's ult is on a relatively short cooldown so farming for 2 minutes and backing shouldn't punish you. It also allows Rek'sai to roam much easier after placing a few tunnels around the map.
What weakness should Rek'sai top laners be afraid of?
First off she is easy to gank pre-3. E is usually her third ability and burrowed it provides an escape. If a top laner gets Rek'sai low immediately (a good Rek'sai player will likely also make the other laner low) a strong early ganker (Lee sin, Jarvan IV, Rek'sai, Vi, Jax, or Zac) can engage her for a kill. However she can still keep up in gold with roams and CSing under tower, but an early death hurts.
Also she only has a knockup CC, and it requires burrowed form and has an 8 second cooldown on an enemy after hitting them (can be reused on other opponents not hit). This provides a window for the jungler or just the opposing top laner to burst her down without being stopped.
Lastly, Rek'sai's ultimate isn't a game changer and won't help win duels and team fights. The attack speed passive is useful, but a Renekton ult or a Darius dunk will cripple her.
-At level 2 burrow to heal and see if your opponent will get close enough for a knockup and Q autos. This will be your main combo against any opponent so get good at it.
-Try to hold onto your bite (E) until you have a full rage bar as it does true damage then. You can also use it as an execute even if it isn't fully charged.
-Before unburrowing for a knockup use your burrowed Q if it is off cooldown just for that bit of extra damage. That small amount of damage might be the difference between getting a kill or getting killed.
-Use your minions for vision while burrowed, landing consecutive Qs to poke may tilt a duel in your favor.
-While not farming try to stay in burrowed form as your tremor sense can detect a gank through the river if a ward isn't in place.
-Tremor sense can detect if your laner is moving through a bush
-You can tunnel from the river bush into tower range (Flash cannot). Learn other places your tunnel can extend really far.
-Rek'sai is great if played with Lulu and/or Yasuo. Rek can knockup multiple targets for Yasuo's ult, and Yasuo can knock them back up for the double knockup, and a Lulu can ult you for a potential 3rd knockup. By the end your knockup should have 2-4 seconds until usable again.
-Use Rek'sai's ultimate to get back into lane instead of Teleport. This will force an enemy TP if they have it, giving you more global pressure.
-Your team can see your tremor sense, this can give you an edge on your opponents if they're trying to ambush or if you're setting up an ambush
-Setup tunnels for escapes so you can use the tunnel while off CD for engages
-Aggressive early game usually goes in your favor
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