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Spells:
Clairvoyance
Heal
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
Disclaimer
Ultimately your final build will have you extremely tanky and potent. It will be extremely hard for any dps to focus you, and you will be able to last a lot longer in battles. If you're not getting ganked as often as you *should* be, you might want to consider getting your third gold item before shoes. Given you'll gain about 20 gold per 10 (1200 gold per 10 minutes) + the default amount of 13 per 10 which totals to 5940 gold per 30 minutes.
Another crucial key to this guide is the champion you're supporting. I always prefer Caitlyn as my counter-part as she has traps(anti-jungle), and that knock-back + slow. However if she's banned or unavailable theres: Graves, Kog'maw, Sivir, Vayne, Tristana, Corki and Ashe. Virtually any range will do the job, but the main part is to make sure they have ways of escaping. I'd never recommend a melee in your lane unless you're absolutely certain it's the best solution to the situation.
The other ranges and why to use them:
Graves- has a blind, a dash, and a cone that can pass through enemies. He'll offer junglers a good reason not to gank.
Kog'maw- dat w. his long range allows for him to harass enemies from further away than any champion. Passive AS from his q also grants extra attacks during these w sessions. However he is extremely squishy and has no means of exiting battle except for ghost/flash.
Sivir- A good choice, and with her latest change a great chaser. Her spell shield and boomerang blade allow her to check bushes and clear caitlyn traps with no issue. Her ult allows for the entire party to make an easier escape and her ricochet helps hitting every enemy champ in battle. Her con is that she's useless if they're good at dodging her q and like kog, she also has no means of escaping battles quickly unless she pops her ult.
Vayne- Another decent choice. Her good knock-back and tumble will allow her to escape from early ganks.
The other ranges and why to use them:
Graves- has a blind, a dash, and a cone that can pass through enemies. He'll offer junglers a good reason not to gank.
Kog'maw- dat w. his long range allows for him to harass enemies from further away than any champion. Passive AS from his q also grants extra attacks during these w sessions. However he is extremely squishy and has no means of exiting battle except for ghost/flash.
Sivir- A good choice, and with her latest change a great chaser. Her spell shield and boomerang blade allow her to check bushes and clear caitlyn traps with no issue. Her ult allows for the entire party to make an easier escape and her ricochet helps hitting every enemy champ in battle. Her con is that she's useless if they're good at dodging her q and like kog, she also has no means of escaping battles quickly unless she pops her ult.
Vayne- Another decent choice. Her good knock-back and tumble will allow her to escape from early ganks.
Probably the most important part of LoL ranked. Despite how great you are with a champ, you still need to have a well balanced team. What I really mean is that you need CC. Picking Soraka won't cut it if it's the sole provider for CC. You need to have at least 3-4 CC provisions in bot lane. This includes exhaust, CC from AD, CC from you, and CC from jungler. If it's lacking and there's only 2, you're going to have issues with not only your early laning, but with team fights towards the end.
A very delicate support early game with armor, however your base MR will be 74. This minor weakness will give the opposing team the idea that you are squishy. Later, however, you will become extremely resilient to physical damage, and even offer your team mates ad, 12 armor, and 31 magic resistance(!). I've even had a game where I've managed to kill a couple of champions on my own because of their under-estimation of Soraka. Hope this guide proves to be useful.
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