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Nasus Build Guide by Feronimus

No, I will not fetch the ball

No, I will not fetch the ball

Updated on February 13, 2014
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League of Legends Build Guide Author Feronimus Build Guide By Feronimus 11,417 Views 3 Comments
11,417 Views 3 Comments League of Legends Build Guide Author Feronimus Nasus Build Guide By Feronimus Updated on February 13, 2014
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1
Feronimus | February 14, 2014 7:46am
Thnk you very much! Yes , you are right in pretty much everythink ! I will fix it asap !

Thanks again !
1
GeneralGuides (5) | February 13, 2014 9:51am
Okay um, let's start:

- Aside from the CDR glyphs, your runes look decent, you could explain sitations where these runes can be changed in order to get more advantage.

- Masteries are mostly beneficial in the form of 21 points + 9 points, and I don't agree on this mastery page selection you've presented. Going for Fleet of Foot on Utility tree is a waste alone, and you could use 9/21/0 by removing 2 points from (defense tree) Resistance and climbing to Martial Mastery in offense tree by picking up Double-Edged Sword and Brute Force . This will give you more overall AD at the start and at the end of the game, as you aren't building a lot of it, and since your runes already support spamming which is useless incase you have no damage.

- In the skill sequence section you recommend on using Fury of the Sands before engaging. This of course is beneficial in a way, but your opponents can still escape even with your wither on them, making you waste the ultimate completely for the following 120 seconds. Of course if your team has more initiators than just you, like AoE junglers Amumu or Zac, you can use your ultimate in order to gain as much bonus damage as possible. However in laning phase it's more useful as a bait and you should most likely use it when you hit around 30% of your health bar, and when your opponent is already all-in ready to kill you.

- In items section you present Last Whisper with the description "More damage" which in my opinion, isn't the main reason anyone's going to build this item. Last Whisper offers you 35% armor penetration and should be built when and only when the enemy is stacking armor so that it becomes a problem.

- There are a lot of way where Ghost is a better jungler summoner spells instead of Flash. Could you give me a reason for your opinion on the matter? Simply pointing out that "Flash>Ghost" explains absolutely nothing, and doesn't convince me.

- Im quoting your text here; "YOU NEVER GET OUT OF YOUR LANE BEFORE THE 20 MIN MARK MINIMUM .." from the farming section. This got me thinking if the guide was serious or not. Incase one is pushing your turret very early, like in the first 10 minutes, they will lose their farm and you can simply stack your Q at your next tower, where as they will lose all their farm and be more prone to ganks. In my opinion, if the enemy want's to destroy the rest of his game by pushing a tower for a mere 500 gold lead for his/her team, then let him. I'm not saying you shouldn't defend, but please, go back when you have gold for your next item, or if the enemy player leaves lane. This is also crossroading the matter of picking out teleport for top lane. Against pushers you can build Enchantment: Distortion in order to have teleport and ghost's cooldown reduced.

- In order to fix your grammar in the guide, which is horrible (and understandable) please search for a auto-correct software on the internet, there are web browsers that come with a built-in grammar correct software which you need to activate before use, there are several guides for this on the internet.
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Feronimus | February 13, 2014 7:09am
Pls leave a comment to Criticize me !
Ty
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