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Build Guide by the ox

Nocturne (aka haunter)

By the ox | Updated on March 18, 2011

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Array ( [display_name] => [champion_id] => 72 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 6 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 6 [client_id] => 12 [display_name] => Teleport [url] => teleport [description] => After channeling for 4 seconds, teleports your champion to target allied minion, turret, or ward. [icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 1 [3] => 2 [4] => 1 [5] => 4 [6] => 3 [7] => 1 [8] => 3 [9] => 1 [10] => 4 [11] => 3 [12] => 3 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 72 [display_name] => Nocturne [url_str] => nocturne [title] => The Eternal Nightmare [key] => [description] => Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared. Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer? 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Nocturne's physical attacks reduce this cooldown by 1 second. [ranked_description] => Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 15-40 (at levels 1-18) {0.15} per target hit. Nocturne's basic attacks reduce this cooldown by 1 second (2 seconds against champions). [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0056_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-01-24 15:59:32 ) [1] => Array ( [ability_id] => 365 [champion_id] => 72 [display_name] => Duskbringer [unranked_description] => Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage. [ranked_description] => Nocturne throws a shadow blade which deals {65/110/155/200/245} (+0.75 per bonus attack damage) physical damage, leaves a Dusk Trail, and causes champions who are hit to also leave a Dusk Trail for 5 seconds. While on the trail, Nocturne ignores unit collision and has {15/20/25/30/35}% increased Movement Speed and {20/30/40/50/60} additional Attack Damage. 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Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful. [ranked_description] => Passive: Nocturne empowers his blades, permanently gaining {20/25/30/35/40} % attack speed. Active: Nocturne creates a magical shield for 1.5 seconds which will block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds. If Shroud of Darkness is active when Nocturne re-casts Paranoia to dash to a target, it'll stay active until Nocturne reaches his target. [description] => [icon] => [cooldown_rank_1] => 20 [cooldown_rank_2] => 18 [cooldown_rank_3] => 16 [cooldown_rank_4] => 14 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0056_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-30 12:55:17 ) [3] => Array ( [ability_id] => 367 [champion_id] => 72 [display_name] => Unspeakable Horror [unranked_description] => Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration. Nocturne also gains massively increased movement speed when moving toward feared targets. [ranked_description] => Nocturne plants a nightmare into his target's mind, dealing damage each second for total {80/120/160/200/260} {1} over 2 seconds and fearing the target for {1.25/1.5/1.75/2/2.25} seconds causing them to run away from Nocturne with impaired movement if they do not get out of (465) range by the end of the duration. Nocturne also gains massively increased movement speed when moving toward feared targets. [description] => [icon] => [cooldown_rank_1] => 15 [cooldown_rank_2] => 14 [cooldown_rank_3] => 13 [cooldown_rank_4] => 12 [cooldown_rank_5] => 11 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 65 [cost_rank_3] => 70 [cost_rank_4] => 75 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 425 [range_rank_2] => 425 [range_rank_3] => 425 [range_rank_4] => 425 [range_rank_5] => 425 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0056_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-02 23:17:56 ) [4] => Array ( [ability_id] => 368 [champion_id] => 72 [display_name] => Paranoia [unranked_description] => Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 6 seconds, this includes champions, minions, wards and towers. He can then launch himself at an enemy champion with a large range. Deals physical damage on arrival. [ranked_description] => Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 6 seconds, this includes champions, minions, wards, towers and clairvoyance. He can then launch himself at an enemy champion ({2500/3250/4000} range), dealing {150/275/400} (+1.2 per bonus attack damage) physical damage. [description] => [icon] => [cooldown_rank_1] => 150 [cooldown_rank_2] => 125 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 2500 [range_rank_2] => 3250 [range_rank_3] => 4000 [range_rank_4] => 4000 [range_rank_5] => 4000 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0056_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-12-03 03:18:23 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 56 [mobafire_id] => 72 [name] => Nocturne [url] => nocturne [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 4 [rankings] => 92 [rankingsCount] => 50 [winRate] => 51 ) ) ) 1

Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Teleport

Teleport

LeagueSpy Logo
Jungle Role
Ranked #4 in
Jungle Role
Win 51%
Get More Stats

Introduction

Now i have been playing Nocturne since he came out and i must say i have been getting positive results every game, he is hella fun and clears minions waves in moments.
Now i dont jungle on Haunter because i think its boring, thats just my opinion, i prefer to dominate a lane with a skilled partner.

now bla bla bla etc etc. try b4 you buy. (dont rate down because you disagree with an item, try it before you rate it)
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Runes

These runes are simply the rune i use for all my melee and tank champs, they are universally good. gives alot more survivability. Although i am guessing that there are much better runes for noct out there.
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Masteries

Standard layout for melee dps masteries, however i havent gone into the defensive tree for obvious reasons. Improved ghost + teleport + the increased buff duration, see once i get my wriggles i often head out into the jungle.
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Items

I build items in this order! this includes all the items not listed above



Wriggles is ****ing golden for this champ!
Jungling becomes a breeze, once i have this item and boots im unstoppable, i clear out the jungle and in most games i freakin dominate the dragon every time it spawns, this is a huge advantage for your team.
However one of the best things about it is the free wards, now these wards in combination with teleport is amazing!
so many games, ill just pop a ward in the bush in my lane, go back, buy, the other team pushes a little bit and BAM i teleport behind them where they have no escape; easy double kill.

Attack speed boots, pretty simple, the attack speed early helps, i spose these could be replaced, i havent tried anything else yet.

Youmuu's Ghostblade: HOLY ****! this just ices the cake! The biggest thing for most people is remembering to use it, if you buy this item you must learn to use every chance you get, its amazing, use it on dragon, buffs and most importantly on other players.

Zeal / Phantom: pretty simple, once you get these you have the run speed and the crit which carry you to victory.

Trinity Force: Now i had a quick squiz over the other Nocturne builds and i see alot of hate towards this item, now i do see the rason, but i dont get this item every game, it is indeed situational. I will get this game if the opposing team mostly comprises of squishies. It really helps in chopping them up.

The other option to trinity force is;
Madreds Bloodrazor: Get this item if you're facing a tanky opposition, combined with the 2.5 attack speed i acheive with the build it really cuts them down to size.

Bloodthirster: Simple enough, gives the damage boost + the much needed lifesteal, i have gotten this item every game, very reliable.

Now that is generally all the offencive items i get, but it can change from game to game.

Defencive items, i'm not going to go in depth with these, its simple, if they have lots of casters grab a banshees veil, lots of melee; a thornmail, need health? grab a warmogs. Its not to difficult.
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Skill Sequence

In most cases its open with Q followed by E then shield yourself with W, this order can change at any times though depending on the champ, you might not even need W or you might need to use it b4 you even get to the champ.

Now;
Nocturnes Ultimate: Hell i would be happy to play this champion even if he didnt have this awsome ult. Nocturne is fun as he is but then with this bad boy thrown in its.. hell i cant even think of a word.

When to use the ult:
    You see someone with a ward or they are foolishly pushing a lane by themselves
    The enemy team is getting cocky, maybe one or two of them pushing a turret and no teamates are available, pop this first phase of this ult and they will open run back to their turret like little *****es.
    In a teamfight in which the other team is slightly separated
    Ganks
    While running away, shielding enemies view can make an escape much easier if you're crossing through a lane or if you only have 1 enemy that is close to you.
    There are probly heaps more, ive only been playing him for a few days, im sure other people have fuond some nifty tricks.
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Summoner Spells

I don't want to go into these, there are obviously many alternatives but these work very well.

Ghost: Great for running / chase
Teleport: this is what i find makes this champ so much more fun.

Take this scenario: Your team has just been aced and the other team lost 4 members, they have a xin zhao that is just about to push your middle turret, you teleport to a ward you have near the dragon, then ult off to mid, scoring an easy kill. This is very unexpected because he still thinks he has alot of time and you are back at the well.

Alot of people have been getting ignite, to be honost i see ignite as an insurance for those people who get away on like 20hp and for the reduced healing. But if you dont waste your ult you can easily snag those people who just manage to get away, if you're buying wards you can see where they are heading and jump in their face.
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Summary

Man.. this is like typing and essay, what was i thinking...
hmm... one this i forgot, with this build its really easy to solo baron, make sure you use your shield to stop the decreased dmg buff and get the attack speed buff.

Yeah.. this dude is ulta fun and i own the ice skin ( which is ****ing bad ***! ) and yeah he is an overall fun carry assasin.

Below is a screenshot i just took ( not the best because i wasnt planning on making this guide i'm just waiting for a friend to get out of his game ) and yeah it shows the potential of this build. Btw my deaths are so high because im a psycho xD. Ill work on not dying now and upload a better screenshot.

wait dw, i dont know how to add an image.
Peace!
League of Legends Build Guide Author the ox
the ox Guide

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Nocturne (aka haunter)