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Nocturne Build Guide by Conkiln

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League of Legends Build Guide Author Conkiln

Nocturne Smash!

Conkiln Last updated on July 8, 2011
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Jungle Role
Ranked #97 in
Jungle Role
Win 48%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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I've played around a lot with different ideas with Nocturne, and I've seen others builds giving me a better idea of how my build stacks against others. When it comes down to it, Nocturne needs attack damage, attack speed and life steal. When making my Nocturne build I just have the question in my mind, how can I kill them faster?

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I like the armor pen, and the cool-downs I have chosen. With those numbers, you don't need to buy a Brutalizer like you normally would for an AD champ. For the attack speed runes, it's like I said. He needs attack speed.

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Like the build, I focused my mastery page towards offense. The utilities are mostly to get back on the field faster, and to hold on to buffs longer.

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I realize this build is expensive, but once you get the Infinity Edge, you will have a much more smooth time killing enemy champions and attaining gold. That, and you can always jungle for a bit.

If you've ever played as Nocturne, you know how squishy he can be against some champions early game spells. My primary goal is to get a lot of attack speed early game and not have to really worry about it. After getting the Berserker's Grieves, start working on the Sword of the Divine.

The Sword of the Divine is great for early game champion killing, and turret killing because of it's activated ability for armor penetration.

Nocturne already has a passive life steal...every ten seconds, or hits haha. Next on the list is the Bloodthirster, for it's good damage and life steal that only gets stronger until you die. Another use for this is if you're just not 100% confident you can take an enemy because of your life, you can go jungle for a bit and get back to full health.

The Infinity Edge obviously for its damage, and critical chance along with it's unique passive. Plus, if you DO critically hit someone, you're going to get a nice amount of life back from just one hit.

After you get the Infinity Edge, it's pretty much game over for the enemy team. The rest of the item builds are just to be more of a pain, or to have the potential to easily take on multiple enemies and win.

The Trinity Force is the most expensive item in the game, and I used to not like it. I've come to love its passive ability in addition to all the buffs it gives you.

Nocturne is quite squishy, and if your game lasts long enough to get a Trinity Force it probably means the enemies are getting quite a decent build going too. That is why next you build the Frozen Mallet. It gives you health, plus more slow on a hit.

There have been times where I do have time, and money to completely fulfill this build and I am still getting a good number of gold. When this happens, and you are looking to finish the game soon, sell your Sword of the Divine and buy and Black Cleaver. It does basically the same thing minus 25% attack speed. Another option is to sell your Berserker's Grieves and buy a Phantom Dancer. The Phantom Dancer gives you more attack speed than the Grieves, in addition to critical chance, and attack speed.

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Skill Sequence

All I do is put one skill point into the shield, then go back and forth between the Duskbringer and Unspeakable horror to make your more offensive skills more potent. The exception to this rule is to put skill points into the shield more often when you're up against opponents like Maokai who can consistently hit you with an ability that you can easily nullify.

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Summoner Spells

I choose Teleport to get around the map easier whether to clear a minion wave in seconds, assisting an ally champion, or to use Paranoia.

I do see a lot of Nocturne's using Ignite. I use Exhaust instead because if you're attack speed and damage are high enough (which they will be by level two) you can exceed the damage of ignite.

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The only item I would want to substitute for is possibly the Trinity Force for Madred's Bloodrazor. That is only to be substituted if someone is building a lot of health.