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Nocturne Build Guide by PsychoSPTR

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League of Legends Build Guide Author PsychoSPTR

Nocturne - The Jungle Terror

PsychoSPTR Last updated on February 26, 2012
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Team 1

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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I'm playing Nocturne since releasing date. Now i am pro and dont loosing with Nocturne. Nocturne is great ganker. And good gankers must do jungle. And Nocturne is Jungle Terror. Just don't fail. It is pro guide and my first guide. Please be considerate.

* I am using translator, sorry for bad english. Have a nice day ;)

-Updated : 26/02/2012 * After a few months somethings changed in LoL. New jungle, new champions, new items...

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Before Nocturne, people believed that dreams were figments of their imaginations, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on the Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.
Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don’t know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected the summoners subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person’s nightmare come to life. If this is true, they wonder, who is the dreamer?

“The darkness is closing in... it’s pitch black now... but I can still see him...” –- Kelvin Ma, patient #4236

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Summoner Spells

First guide :

First spell:
: Flash is for first blood, chasing, and running tool. It is one of the most using summoner spell.

Second spell:
: U can use Exhaust if enemy team a lot of AD champions. It is good for chasing and 1v1 spell.


: If enemy team have a good healer like Soraka or Sona, it is useful spell.

Second guide :

: Ghost is for chasing and running tool. It is good for ganking, chasing and running. And this makes u speedy in jungle.

: Smite is indispensable jungler spell. Making speedy and easy jungle.

Alternative Spells :

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First Guide :

Greater Mark of Desolation : It is good for AD champions. ARP makes u tank killer, and u are getting easier kills.

Greater Seal of Attack Speed : Attack speed is really good for Nocturne. It is stacking with Shroud of Darkness passive and makes u deadly killer.

Greater Glyph of Scaling Cooldown Reduction : U have 160 second CD ultimate. Do i need to write more ?

Greater Quintessence of Desolation : More ARP.

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Jungle is so easy with Nocturne. U can do aoe damage and lifesteal with Umbra Blades. First go wolves, cast Duskbringer and first slay big one. Go wraiths, Smite to blue one, cast Duskbringer and slay little wraiths. Go to golems and slay them. U must be 3 lvl. Recall and buy Cloth Armor and 1 Health Potion. Go to blue buff. And take him down. Go to wolves, wraiths and golems (Use Unspeakable Horror to golem). Use Health Potion. Cast Unspeakable Horror to Lizard then Duskbringer and Smite. Go wolves, wraiths and golems again.U must be 6 lvl and blue buff is now expired. Go to enemy's blue buff and slay him. Now gank BOT.

*First slaying big ones is key of jungling.
*In 4 lvl, fear golems.

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*If they see when u doing gank, u'll fail. First wait for Duskbringer range. Cast Duskbringer, if the enters the cast range. And go Unspeakable Horror and Shroud of Darkness. If he is running with low hp, cast Paranoia and kill him.

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Duskbringer - Paranoia - Unspeakable Horror - Shroud of Darkness

* U can swap Unspeakable Horror and Shroud of Darkness . If your enemy is Nunu, first Shroud of Darkness. If your enemy is Master Yi or Tryndamere, first Unspeakable Horror. Use Shroud of Darkness to CC enemys.

Chasing :

Paranoia - Duskbringer - Unspeakable Horror - Shroud of Darkness

(Same Rules)

How use Paranoia ?

** Don't cast each time you see your enemy.
* Don't cast in team fights. Or u'll die.
* Use for chasing, if turret dived, run with Ghost or Flash.
* Don't cast in 1v1. Cast in hard times.
* Paranoia is one of the longer cooldown ultimate. Don't fail.
* If enemy team have Nocturne, when he used Paranoia u use too Paranoia. U'll save someone.
* Paranoia is make u invulnerable. So use for running. If using right, u dont die.
* When u use Paranoia all enemy team will run to turrets. So make quick ganks.

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First guide is Deadly Nocturne. Use it for 3v3. Second guide is Jungle Terror Nocturne. Use it for 5v5. Goodbye my little Nocturnes :)