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Spells:
Ghost
Exhaust
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Pros / Cons
Pros :
+ Ulti
+ Good DPS
+ Good Chaser
+ Passive
+ Good Jungler
+ Amazing Ganker
Cons :
- Being first target
- Late game dying easily
- Nerf
Greater Mark of DesolationGreater Mark of Desolation Armor penetration.
Greater Mark of Might Damage for your abilities and hits.
Greater Glyph of Furor Critical damage.
Greater Glyph of Malice Critical chance.
Greater Seal of Alacrity Attack speed.
Greater Quintessence of DesolationGreater Quintessence of Desolation Armor penetration.




Greater Quintessence of DesolationGreater Quintessence of Desolation Armor penetration.

Nocturne's basic attacks reduce this cooldown by 1 second.

Nocturne throws a shadow blade which deals 60/110/160/210/260 (+) physical damage and leaves a Dusk Trail for 5/5/5/5/5 seconds. Enemy champions hit also leave a Dusk Trail.
While on the trail, Nocturne ignores unit collision and gains 15/20/25/30/35% Movement Speed and 20/30/40/50/60 Attack Damage.
Cost 60/65/70/75/80 Mana
Range 1200
Good for chasing,running. They can't slow you when you are on trail !

Passive: Nocturne has 20/25/30/35/40% bonus Attack Speed.
Active: Nocturne creates a magical barrier for 2 seconds, which blocks the next enemy ability.
If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
Cost 50/50/50/50/50 Mana
Range 20
Use it at teem fights. It doubles your attack speed !

Nocturne plants a nightmare into his target's mind, dealing 50/100/150/200/250 (+1) magic damage over 2 seconds. If Nocturne stays within 600 range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s).
Cost 60/65/70/75/80 Mana
Range 500
Use


Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.
While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/300/450 (+) physical damage.
Cost 100/100/100 Mana
Range 2000
Gank with this ability,use

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