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Spells:
Exhaust
Flash
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Introduction
Here's another
Please vote and leave constructive feedback if you don't like it!
I will return to add a section on the abilities and update as I feel its needed.
So, level 1:
If you invade, take snowball
If you take duo golems with your AD, consider consume. But be aware it will make you less useful up to level 3.
Take W if you end up stood in lane with your buddy
Level 2:
Take W or E if you didn't at level 1.
Level 3:
If you took consume early, you now want to have all 3 spells available. If you did not, do you need consume now? how is your hp!? You shouldn't need to if you use the pots wisely, but if you do, there's no harm in taking consume now.
Level 4 and 5:
Make sure by level 5 you do have consume and snowball. You are now in the process of maxing W.
Note: Iceblast slows your opponents movement and attack speed. When you add a 2nd point into iceblast though, the attack speed reduction does not change. With bloodboil, your targets (and your own) attack speed will improve each time it levels up. Therefore, I max bloodboil before iceblast. Once you hit level 6+, the damage from iceblast is not worth worrying about.
- 1 extra pot isn't really worthwhile!
- I personally enjoy a mobile character, and with the oracles you will buy in the mid game, it really helps you make the most of it
- I actually quite like this, though it's not everyone's preference.
- the only buff you'll ever get is Nashor, and although useful to have it for longer, you are not the 1 who is going to carry your team when you do get it. So, just hurry your team along when the buff turns up! I do consider this surplus to requirements.
- I had a spare point and don't see it going elsewhere. The masteries are much more important early game, and this does help you stay in lane whilst you need to.
- your ulti has a horrid cooldown, as does your consume. Consume helps you in lane, and i dont need to talk about the ulti!
Ok so we want to be running around with the elixir as much as possible.
Starting Items
Core Items
philosopher's stone
Kage's lucky pick
When you build your philosopher's stone, you need 620g PLUS another 75 per sight ward. Don't go back to base too soon, make sure you have the gold if you can afford to wait in lane.
So clearly I am building Gold per 5 here. Many support classes will only take 2 of these items, I'm currently testing having 2 or 3. My preference at the moment is to build kage's lucky pick before the
Boots
I buy
When playing, take a peak at the enemy team and their score - has their AP got a lot of kills, or is the threat coming from the AD? Are we rolling them, and therefore don't need to build defensively? If solotop is looking strong, but hasn't bothered you yet, perhaps the right item isn't the
Situation Items
zeke's herald
If your AP is doing well (and if you have a 2nd AP), I would consider
Finishing off the build
is a must, best escape spell in the game, and Nunu is no exception.Viable Choices
In premade games, I'd recommend Clairvoyance as you should have the communication in your team to be able to gain some good map control. It's much harder when you are typing "please use CV here"!
Heal can be taken if your AD wants to take ignite or exhaust. If they take heal, you take exhaust. Simplesssss
I would not consider any other summoner spells
Team setups that favour
Remember, in team fights you want to Iceblast their main AD threat. It reduces their damage significantly. It is just as important to do this as it is to pull of an ultimate.
Warding
Many people will place wards in a similar place to this - if you are using an oracle or vision wards, go check these places to be able to destroy enemy wards!
Happy gaming





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