Build Guide by Dakirokor
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On a faraway world, Renekton was born a member of a race of bestial guardians created to serve as the rulers and protectors of their people. Alongside his brother Nasus, Renekton oversaw the upkeep of the Great Library, which served as both a vault of ancient knowledge and the repository of the teachings of the Cycle of Life and Death. While the enlightened Nasus taught those scholars who came to study, Renekton served as the Great Library's gatekeeper. He could sense the true natures of those who sought Nasus' teachings, and he sent away those with dark ambitions. Over time, however, his repeated exposure to this evil infected his mind. He grew furious with the malevolence in the hearts of men, and as he descended deeper into madness, he discovered he could quell the fury by cutting the evil from the men who possessed it. Unfortunately, the relief was as short-lived as the subjects, and the ''butcher's rage'', as it came to be known, would resurge even stronger.
Consumed by his anger, Renekton turned on the one being who could defeat him -- his own brother. Nasus pleaded with Renekton to see reason. Realizing that he was beyond redemption, the despondent Nasus valiantly struck down his wayward sibling. Defenseless, Renekton waited eagerly for death's release. It never came. He was spared when summoners from the League of Legends claimed his brother. Caught in the wake of this powerful spell, Renekton tumbled for what seemed like ages between realities. When he finally emerged, he fell deep into the sewers of Zaun. Insane with fury, Renekton languished in his newfound home, driven senseless by his rage. That is until, by happenstance, he caught a familiar scent on the air. Believing that the familiar scent would guide him to the solace which was fading from his memory, he traced his brother to the Institute of War.
''My brother has become hollow. Full of rage, but empty.'' -- Nasus, the Curator of the Sands.
With the release of this new champion I was curious as to how he should be built. I've tried attack speed to get fury quickly, pure AD to make your Ruthless Predator and Cull The Meek hit incredibly hard, and pure tank build but I only landed on a build that I liked when I tried building him similar to the way I build Nasus which is an offtank dps. Endgame items combined with your ulti gives you enough tanking capabilities to stay in a fight without worrying too much about dying while trinity force and mardreds gives you a fair amount of damage. This is my first build so please leave comments with any suggestions as to how I can improve future guides.
Pros / Cons
- Good harrasing ability
- Good pushing abilties
- Nice long stun on a fairly short CD
- Great escape with Slice and Dice
- Fairly squishy early game
- No massive cc
- Lacking damage until you get Trinity Force
Reign of Anger (Passive) - Renekton gains Fury for every autoattack he makes. This Fury can empower his abilities with bonus effects. Additionally, Renekton gains bonus Fury when he is low on life.
Explains how fury is built and how it alters Renekton's abilities very well. Also when you are below half health you generate 50% more fury which combined with your ultimate makes you very strong below half health.
Cull the Meek (Q) - Renekton swings his blade, dealing moderate physical damage to all targets around him and heals for a small portion of the damage dealt. If he has over 50 Fury, his damage and heal are increased.
Renekton swings his blade, dealing 60/90/120/150/180 (+) physical damage to nearby enemies and gains 7.5% of the damage dealt as Health, up to 50/75/100/125/150. Each hit grants 5 Fury, up to 25. Enemy champions grant 300% additional health recovery.
50 Fury Bonus: Damage increased to 90/135/180/225/270 (+). Heal percent increased to 15%, up to 150/225/300/375/450.
Cost No Cost or 50 Fury Range 20
Causes you to swing your big arc sword thing (if you got a name for it let me know) in a circle around you causing damage and healing you for a percent of the total damage generating 5 fury per hit, the range is increased when you are affected by your ultimate. When you have more than 50 fury this does increased damage and heals for more.
Ruthless Predator (W) - Renekton slashes his target twice dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has over 50 Fury, he slashes his target three times dealing high physical damage and stuns them for 1.5 seconds.
Renekton's next attack strikes twice dealing physical damage (10/30/50/70/90 + 150/150/150/150/150% of his Attack Damage) and stuns for 0.75 seconds. Each hit applies on-hit effects.
50 Fury Bonus: Instead, Renekton attacks three times dealing physical damage (15/45/75/105/135 + 225/225/225/225/225% of his Attack Damage) and stuns his target for 1.5 seconds.
Cost No Cost or 50 Fury Range 300
On your next hit you swing twice dealing damage and stunning them for 0.75 seconds. If you have more than 50 fury you swing three times and stun them for 1.50 seconds.
Slice and Dice (E) - Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the armor of units hit.
Slice: Renekton dashes, dealing 45/75/105/135/165 (+) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds.
Dice: Renekton dashes dealing 45/75/105/135/165 (+) physical damage.
Dice - 50 Fury Bonus: Damage increased to 67.5/112.5/157.5/202.5/247.5 (+). Enemies hit have 15/17.5/20/22.5/25% reduced Armor for 4 seconds.
Cost No Cost or 50 Fury Range 25000
You surge forward dealing damage to anyone in your way, you can also jump through thin walls, if you slice through an enemy it allows you to dice which is a second dash. If you have more than 50 fury and you dice through an enemy you reduce their armour for 4 seconds.
Dominus (R) - Renekton transforms into the Tyrant form gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.
Renekton surrounds himself with dark energies for 15 seconds, gaining 300/450/600 Health. While active, he deals 50/75/100 (+0.1) magic damage to nearby enemies and gains 5 Fury per second.
Cost No Cost Range 20
Very similar to Nasus's ultimate, increases size, health and deals continous damage to nearby enemies.
Marks and Quints: ArP gives you the highest increase in damage
Seals: Dodge is nice sinergy with your masteries giving better mobility and survivability agaisnt physical champions
Glyphs: CdR in really strong on Renekton since fury makes your Cull the Meek heal for a lot more
Starting items: Start off with a Doran's Shield so that in case you get zoned you can regen your health without getting too close to the enemy.
(Spirit Visage): This makes you that much harder to kill by making your Cull the Meek heal for that much more and lets you stay in a fight that much longer.
(Mercury Treads): I've seen so many people not using these and I always wonder why, 35% reduced CC duration is unreal and it lets you get close to their carries so much easier then if you just get chain cced and die on the way.
(Randuin's Omen): Perfect item for Renekton. It gives health, armour and CdR making you more dangerous and much more tanky
(Trinity Force): This is great simpily for the stats but it also works off your Ruthless Predator which bumps the burst of that ability through the roof.
(Madred's Bloodrazor): Great item for any dps champion. Not much else to say about it more attack speed, AD, armour, and most inportantly 4% of their health is gone each hit.
(Atma's Impaler): By the time you get to this stage in the game you have about 3100 health so the Impaler gives you a little bit more than a BF Sword as well as even more armour than you already have.
With a title of Offtank Renekton some of you might be wondering why I put so many damage items in a tank build. The answer is that he doesn't need that many tank items to tank effectivly. With so few tank items you can trick people into thinking that you are less durable that you actually are, with your ultimate and the heal from Cull the Meek (which is strong to begin with but even better with Spirit Visage) you can survive long enough to destroy their team.
Pretty straight forward: if you are facing a melee heavy team pick Ninja Tabi, if its a caster and CC heavy team pick Merc Treads, if it isn't too CC heavy then pick Ionian Boot's of Lucidity. The last boots is what will give you the most damage output since CDR is very strong on Renekton.
If no people have a whole bunch of health items then you may want to replace this with a more standard damage item like a Black Cleaver or Infinity Edge.
(Exhaust): Great summoner spell for chasing when combined with Slice and Dice you should be abou to catch just about anyone. Also with the recent changes it is a great way to stop kats ulti from wiping out your team.
(Ghost): Very useful spell in you need to escape or catch up to an enemy. Aternativly you can take flash for even more wall jumping.
Your Role in Team Fights
This will change depending on team makeup but tipically you want to be right behind the main tank. If you don't have one of those tank with a massive aoe CC (Amumu, Malphite, Galio) then you should coordinate with your other tank to jump in at the same time. You should wait to use your ultimate until you take a few hits just to register whether or not you are going to actually need to use your ultimate.
Once the fight has started you should open with Cull the Meek to build up your fury as fast as possible so that you are ready to jump on the first carry that gets a little too close. When they make that fatal mistake slice onto them and hit them with your fury charged Ruthless Predator to keep them in place while you kill them.
The best way that I have found is to Slice in stun an enemy use Cull the Meek and Dice out. This is a great way to harras the enemy champions without putting yourself in too much risk. After that simply wait for your minions to damage their minions enough and last hit. Since you didn't start off with a Doran's Sword you don't need to continualy auto attack to get your health up with lifesteal.
25/02/2011 1:10AM - Added the ability section
28/02/2011 7:45PM - Changed the items section to no longer include a health potion
01/03/2011 5:49AM - Added the Renekton's Story section
07/03/2011 1:36AM - Added more detail to the abilities section
- Cull the Meek
- Heal reduced to 5% from 7.5%
- Fury heal reduced to 10% from 15%
- Slice and Dice
- Damage reduced to 30/60/90/120/150 from 45/75/105/135/165
- Attack damage ratio increased to .9 from .6
- Cooldown adjusted to 18/17/16/15/14 from 20/18/16/14/12
- Dominus damage reduced to 40/70/100 from 50/75/100
- Heart of Gold
- Recipe Changed: Ruby Crystal + 350 Gold
- Now gives: +250 Health +5 Gold per 5
While these changes were more directed at more tanky Renekton builds they still affect this build specificaly the early game when you don't have any damage items. However since they did increase the ratios on them you are going to be hitting harder late game than your were before. Another thing I should talk about is since they reduced the heal from Cull the Meek you won't be as durable as before but with Spirit Visage a fury powered Cull the Meek is going to heal for a lot. A little nerf to early game tankiness with the removal of the armour on Heart of Gold and the reduced armour on Randuin's Omen.
- Randuin's Omen
- Cloth Armor added to the recipe
- Armor increased to 75 from 55
- Total gold cost increased to 3075 from 2775
Just changing Randuin's Omen back to the way it was before except for Heart of Gold still only has health no more armour.