This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
orianna 4 dummies :)






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Ignite
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Introduction
a quick orianna guide on how i like to play her so far. Like it or leave it :)
since i guess noone has all THAT much gameplay experience with her, it should be kind of helpful, even if there might be better ways to play her. Although i doubt it :P
PROS:
- great deny and harrass in early game
- very good damage late game
- similar playstyle to lux ( so you know what your getting yourself into ;D)
- extremely nice escape mechanism, coupled with flash (or ghost) it will make you almost uncatchable
- can scout brush, baron, drake with the ball
CONS:
- squishy early on
- very big mana problems (atleast i have them =O)
- burst damage is not all that great, as the damage comes more from the inconspicuous dmg from teh ball
- not the best solo laner i'd imagine
- might not fit into many team comps, since she is a mix between support an mage, and not a real mage (veigar or soraka 4 example)
summoner spells:
- flash - you got a 2s ghost every 5s
- ignite for those finishers, when your mana is all out, or your cds r all up
- (ghost, because you dont like flash =P)
runes:
red: magic penetration, because those are the most effective runes for a mage, if you want to learn more about runes, you should refer to this page, it has all you'd ever want to know about them!
runes guide by sears
yellow:: mana regeneration per 5s flats. Later on you will have a rather nice mreg rate, and you really need it early on!
blue: AP/level, another common choice for mages, this gives your spells a little more power, especially early on, when you are trying to get that mana pool big enough.
Alternatively you could try cooldown reduction, but i dont think that they are quite as useful, because you wont have enough mana to spam enough spells, and with the finished boots and blue you have 40% cdr
Quintessences:
1x AP flat, for some early on AP, so you dont have to run around with your pityful 1 or 0 ap ;D
1x Magic penetration, to increase your damage and get the mpen to a flat 10 ^__^
1x Movement speed, this one is optional, and can be swiched with one of the two upper ones. It will give you the edge to run away or get that 1mm closer. Also, its the only place to put movement speed in your rune book, so if you want it, you got no choice ;D
thats why i go mana crystal -> catalyst -> shoes -> tear -> RoA -> belt -> CD redcut. shoes -> crystal scepter (for slow and HP) -> rabadons -> arc angel (tear should be full and you should be somewhere around a 3k mana pool) -> lich bane for even more dmg =)
- Please go on the dual lane (bot mostly). You have quite good supporting abilities, that will boost your lane partner alot, even if you dont really try to support him. It would be sad to let this part of her go to waste!
- Orianna has a huge range. Use this to your atvantage to harrass in lane and maybe get a couple early kills from overextending enemies, using your slow to allow your lane partner to catch up with the enemy.
- always go for the mana buff when its up! it should be an easy kill for you, given that you have a big enough mana reserve and atleast 1/2 hp. The golem buff will increase your usefullness for the team by soooo much, as well as really pushing your dmg output as well. SO GET IT!!!
- if you do decide to harass with your auto attacks, which i would not recommend unless your in a teamfight and you have positioned yourself so that you cannot be focused, be careful not to automatically chase the enemy when he walks away =o
- dont forget to trigger sheen/lich bane once you bought it. This does endanger you quite a bit, but since its only 1 hit (with alot of ooompf) it should be no problem. Thats also why its one of the last items, because by then you will have plenty of survivability to get away/ out of sticky situations!
You must be logged in to comment. Please login or register.