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I can go AD leblanc top and write a guide for it, doesn't mean it's good, and it sure as hell doesn't mean that people don't have the right to downvote it because it's different.
In response to That Trev Person, thank you for your coding help. I was wondering how all that was done =]
Your mastery, rune, summoner spell and item suggestions sound very viable and interesting, and I will try them out and let you know what I think and like better. Thanks for your very helpful feedback! I will add a chapter with my responses as soon as I get a chance to test that all out.
In response to throatslasher. I understand the role of an AP Carry, this guide is an alternative route to play this role. If you are able to effectively place your ball in such a way to force your enemies out of position, I have been able to drag the enemy carries into the fray with my ultimate, giving me and my team an opportunity to secure the kill. What are your thoughts on this strategy?
Also, thank you for the tip on spell vamp! I will try out a few different quintessences and let you know what I think and which ones I like best. You also have very viable mana solutions, and I enjoy your opinions. I like to rush my rod of ages to get the 10 minutes of stacks in ASAP, but if you let me know when you would purchase that chalice or catalyst I would be happy to test them out and let you know my thoughts!
Thank you both for the comments!
1. On-hit orianna is foolish. Once you get to a point where you finish your malady/wits end, you do NOT want to be auto attacking. Orianna's main function is aoe damage and disruption. I appreciate that you do a lot of on-hit damage, but you'll be auto attacking their bruisers/front line exclusively, and they'll have a lot of magic resist and armor to make your auto attacks count for nothing. It's better to go AP and use your spells to EXPLODE their carries with AoE damage and CC.
2. Spell vamp is terrible on orianna. There is a hidden thing about spell vamp: It only gives you 1/3rd the healing if you use an AoE ability. And orianna is 100% aoe, means that your 6% starting spellvamp is actually 2%. It's not worth throwing away all your quints lots for 2% spellvamp, much less wasting 2500 gold on WotA.
3. Clarity is awful. Clarity does not help your team, it doesn't even help you. Orianna is not very mana hungry, compared to other champs. An early game chalice will solve all of her mana problems. Or catalyst. Or 2 dorans rings. If you don't go ignite, you lose ALL of your kill potential in lane.
"Nobody can tell me that me that they will never find themselves in a round where they need their abilities to farm, and cant always hold themselves at high enough mana to escape a true gank"
I can. Because I go chalice, instead of malady. I also enjoy the occasional blue buff. I use flash to escape ganks, or protect+speed up, which isn't very mana intensive.
You don't take spell penetration boots,
Don't build attack speed on
Try these codes for your guide (Take out all underscore _ so that they code):
[_[Name of character, item, ability, etc]_] =
[_icon=Name of character, item, ability, etc size=60] *You can give it almost any size you want, 60 is an example. =
Also, concerning
GL