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Orianna Build Guide by LittleMonster#52130

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League of Legends Build Guide Author LittleMonster#52130

Orianna - GLaDOS Wannabe ~~UPDATED~~

LittleMonster#52130 Last updated on July 1, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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About our Clock machine... Orianna

There once was a Piltovian man named Corin Reveck who had a daughter named Orianna, whom he loved more than anything else in the world. Though Orianna had incredible talent for dancing, she was deeply fascinated by the champions of the League of Legends. This fascination compelled her to begin training to become such a champion. It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna's death shattered Corin, driving him into deep depression and an obsession with techmaturgy. He could not stand the void his daughter's death left in his life, so he decided to build a replacement - one that would complete Orianna's dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork.

Orianna and The Ball now fight as Champions in the League of Legends, using her sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell - a dangerous and deadly one at that. However, all along she remains the perfect daughter in her father's eyes.

''Dance with me, my pet. Dance with me into oblivion.''

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Pros / Cons

- can slow enemies and haste allies
- burst damage
- very hard to chase up

- squishy
- can be focused
- low mana in early game
- gankable because of her ability to push easily

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In the lane

always try not to push very hard. Orianna has very big pushing potential especially with her Q,W combo. Try to last hit only with your basic attacks and use your skills only if its really necessary or to harass your opponent.

When a gank appears always remember to use you Command- Protect and then Command- Dissonance to get to safety.


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Team Work

At first stay behind your team and let the ball hit enemy's faces. There's one great thing about Orianna and it's her deadly combo. Send the ball into team-fight with Command- Attack and wait till enemies think it's harmless and when they are near enough use Command- Shockwave to get them together and stun them and right after use Command- Dissonance to finish them. Good luck! ^^

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Command- Attack

(Active): Orianna commands her ball to fly towards target location, dealing damage to targets hit but doing reduced damage for each additional target hit. Her ball remains behind at that location afterwards.
Range: 925

Try to maximize this ability at first, because it's killing them slowly but for sure :)

Command- Dissonance

(Active): Orianna commands her ball to emit a magnetic pulse, dealing damage to units around it. Afterwards, the ball leaves a field behind for 3 seconds that speeds up allies and slows enemies for 2 seconds.
Cooldown: 9 seconds
Range: 925

This is I think Orianna's most important skill. You can do a lot of damege slow enemies and haste allies.

Command- Protect

(Passive): The allied champion the ball is attached to gains bonus armor and magic resistance.

(Active): Orianna commands her ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives.
Cooldown: 9 seconds
Cost: 60 mana
Range: 925
Duration: 4 seconds

You can save yourself for sure with this skill or support your allies in team-fights.

Command- Shockwave

(Active): Orianna commands her ball to emit a shockwave after a short delay, flinging affected enemies in the vicinity into the air a set distance towards, and possibly over, her ball.
Range: 925

And here we come ! :D Orianna's best ablity ever ! you can stun whole enemy team or just throw them away when they are chasing you.