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League of Legends Build Guide Author ruledolf

Orianna - just amazing!

ruledolf Last updated on June 6, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 21

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Orianna - just amazing!

Hello League of Legends Community, I would like to introduce to you Orianna, the way I play her and how effective she can be if you use this guide.

Firstly something about Orianna:
Orianna is not just a support or a third lane fighter, she is also able to initiate ganks and haras your enemies. Her spells are just so amazing and you can put out a lot of damage within a second which is just amazing, but more explanation to her early, mid and late game below.

It’s definitely important who is your enemy and I also prefer to play her on lane, but you can also play her in mid lane... more on that later.

This guide shows step by step how to play her and if you follow my instructions you will definitely own your enemies. I’ll also show you guys later a screenshot of my last matches with her and you can see that you will still own your enemies when your team is going to lose this one.

I'll of course constantly change or add things to this build to improve it for you guys!

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I prefer to use ability per level Glyphs, mana regenerating Seals and magic penetration Marks. For Quintessences I use two ability power quintessences and one for extra health as you can see above.

Mana regenerating Seals are just important for your early game, to stay as long as you can in lane and have no trouble with running out of mana. You can also use three ability power quintessences, but I think it is not very fundamental for her to have much ap in the beginning, some HP are sometimes more useful.

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I use to play her with 9-0-21 masteries, because it’s just logical to play her like that if you want to put out some damage without running out of mana all the time. Furthermore it’s also important to get the extra movement speed, because I buy my Sorcerer's Shoes just very late, but it keeps me alive in combination with her Commando: Dissonance spell if your HP are running low.

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Dorans ring is in my opinion the best option if you play her on lane. If you play her on mid lane it would be probably better to start with Sapphire Crystal and two Health Potion to have the opportunity to haras your enemy without instantly moving back. Overall there are not many changes if you play her mid lane, but you should know yourself if you maybe but your boots earlier or something like that.

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Skill Sequence

Most of the Orianna’s I’ve played against where first just taking the Command: Attack and Command: Protect, but I think it’s not smart, because Command: Dissonance is your most powerful ability, it makes the most damage and slows your enemy or gives you additional movement speed if you move into the circle. Your Command: Protect is in my opinion useful in the beginning to save yourself from dying by Ignite. You already have Flash and Ghost as your Summoner Spells to escape from everything, and if you use it smart you will probably not die very often.

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Summoner Spells

Your Summoner Spells are just for escaping ganks in early or mid game, in late game you will probably not run away anymore, because you got a huge amount of health and your spells are so powerful that you can nearly fight against everyone (please don’t fight against Champions like Jax, Vayne, Cait or someone else, because they are just 1on1 Champions and you are essential for team fights, so overall you can get everyone apart from those heavy AD or 1on1 Champions)

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It’s not very difficult to get good farm with Orianna, just use you normal attacks at the beginning, in mid or late game you have already enough mana, you can always combine your Command: Attack & Command: Dissonance to get at least the three Caster in the back, and if you wait you can also get some of the other minions just by sending your Command: Attack through them to finish the Caster behind them.

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Early, Mid and Late game

Early game:
You die very fast in early game and you are not yet the one who can haras your enemies or even push turrets. Just try last hitting to get some farm to get as fast as you can to your Rod of Ages and your Giant’s Belt. If you reach level 6 you can easily take down your enemies if you have some support from your mates.

Mid game:
In mid game you will probably already have your Rod of Ages and Rylai’s Crystal Scepter which makes it possible to initiate some ganks already, but be aware of stuns or Ults from Champions like Malzahar or Warwick. They can probably take you out of the game! You are also in the position to get your farm with the Command: Attack & Command: Dissonance combination to get your Rabadon’s Deathcap which will finally boost your damage! AMAZING!

Late game:
Now you should already have Your Rabadon’s Deathcap and you are going to buy Archangel Staff which will finally put you in a position to take down a lot of enemies. Very essential in every stage of the match is your ulti for the ganks. I prefer to start with Command: Attack, after that I’m going to use my Command: Shockwave which will pull everyone who is in range into the ball and than you can use your Command: Dissonance to hit as many enemies as possible!

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My last eight Matches!

Hey guys, I’m just able to show you my last eight games, because the other ones were played with Vayne and Amumu Jungle and that is not interesting for you, but beneath that you will see how I’ve already kicked some *** with her ;)

(more pictures to come, I’ll also record some matches if I can play again on my desktop and not on my laptop anymore, because that’s just too laggy!)