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Spells:
Flash
Ignite
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Introduction
Orianna is a champion with a high skillcap due to how all her spells are AoE around her ball. This basicly means that when you play a champion you have to pay attention to your positioning, but with Orianna you have to pay close attention to where your ball is aswell. Sounds hard? Not with a little practice. Sounds easy? It's not if you want to really make the most of her!
She have a crazy fun playstyle (IMO) as she can cast her spells on the move, zone with her ball, do immense damage in AoE and provide crazy support on top of it.
If you want an underplayed champion with great potential and a really fun playstyle once you get the hang of it, Orianna might be what you are looking for.
She have a crazy fun playstyle (IMO) as she can cast her spells on the move, zone with her ball, do immense damage in AoE and provide crazy support on top of it.
If you want an underplayed champion with great potential and a really fun playstyle once you get the hang of it, Orianna might be what you are looking for.
Pros:
- High AoE burst
- Alot of AoE CC
- Haste
- A lifesaver shield with a great passive attached
- Great laner due to zoning
- Can trade hits with just about any AP early due to her awsome passive + shield.
Cons:
- Very high skillcap
- Somewhat of a mana issue early game
- Somewhat weak early game, but picks up mid/late
- Should go a little "unorthodox" build for a carry delaying monster damage
- High AoE burst
- Alot of AoE CC
- Haste
- A lifesaver shield with a great passive attached
- Great laner due to zoning
- Can trade hits with just about any AP early due to her awsome passive + shield.
Cons:
- Very high skillcap
- Somewhat of a mana issue early game
- Somewhat weak early game, but picks up mid/late
- Should go a little "unorthodox" build for a carry delaying monster damage
This runepage will give her what she needs to reach her monster status with relative ease.
Marks - These are best in spot for any damage caster.
Seals - Manaregen, which is her main early problem. This are pr/lvl but it picks up fast.
Glyphs - Flat magic res is underrated, but i dunno why. They really make a difference mid vs AP.
Quints - 2xFlat health for easier early game. 1xMagic pen...couse you need it for extra damage.
Marks - These are best in spot for any damage caster.
Seals - Manaregen, which is her main early problem. This are pr/lvl but it picks up fast.
Glyphs - Flat magic res is underrated, but i dunno why. They really make a difference mid vs AP.
Quints - 2xFlat health for easier early game. 1xMagic pen...couse you need it for extra damage.
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2x
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Not much more to say as this is all pretty self explanatory.
Other items to consider would depend on what you're facing and how fed you are.
Eg:
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Other summoner spells to consider would be:
Exhaust - A good summoner spell. Shuts down alot of jungle ganks hard. Good vs AD champions late game and overall a good spell.
Teleport - A decent spell, but you really don't need it. You shouldn't be basing so much anyway, so it will mostly be used to gank.
Ghost - Another getaway/chase tool... decent spell, but you have flash +inbuilt ghost already.
I wouldn't personally go with any other summoner spells.
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Orianna is a fun champion. She is underrated by so many, but she is not weak at all despite common belief. She is just underused. She is still damn strong after the minor nerfs she recieved. And a good Orianna will quite often carry the team and suprise many with her strength.
THIS IS NOT A FINISHED GUIDE YET!
WILL BE UPDATED SOON! (I hope...)
THIS IS NOT A FINISHED GUIDE YET!
WILL BE UPDATED SOON! (I hope...)
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