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League of Legends Build Guide Author Roxxeh

Orianna The Lady of Clockwork

Roxxeh Last updated on June 3, 2011
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Middle Lane
Ranked #19 in
Middle Lane
Win 50%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Mystical Vision
Presence of the Master

Utility: 21

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Orianna The Lady of Clockwork, she's new and you probably want to try her out. Good at harassing, good at tossing some strong damage early and even late game. Hopefully this guide will give you an insight into the world of The Lady of Clockwork.

P.S. This is my first guide so I know it's probably not the best.

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Summoner Spells

Your champion ignores unit collision and moves 27% faster for 10 seconds.

Pretty darn good for chasing down to get that last hit or getting out before you get in real trouble.

Teleports your Champion to your mouse cursor. 475 range.

If Ghost didn't get you to or away from whatever your goal was, this should help you achieve your goal even better.

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Greater Mark of Insight Combining these with Greater Glyph of Force should help you bust out some competitive damage with Orianna or at least scare off those pesky enemy champs.

Greater Seal of Clarity Mana regen is pretty important because without the mana you can't keep the ball rolling.

Greater Glyph of Force As stated above having these and Greater Seal of Insight combined will help you dish out some pretty competitive damage.

Greater Quintessence of Swiftness This is going to enable you to dive in and secure a kill and then get out quickly when the need arises.

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Skill Sequence

Command: Attack at levels 1/4/7/8/10
This is going to be your main source of damgage so it's good to get it going early.

Command: Dissonance at levels 2/5/9/12/13
Combining this and Command: Attack together can be a deadly combo allowing you or an ally that extra speed boost to catch an opponent and slay them.

Command: Protect at levels 3/11/14/15/17/18
Throw this on yourself to provide a little extra protection for yourself or an ally. Combo it with Command: Dissonance or Ghost for a protected speedy get away.

Command: Shockwave at levels 6/16
Use it to pull enemies to you or your allies or even better pull them into the tower if they get too close and have an ally stun them or you can slow them with Command: Dissonance for some tower hits.

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Sapphire Crystal
200 Mana.
Health Potion
Click: Restores 200 Health over 20 seconds.

Giving you a bit more mana to play with at the start, the Sapphire Crystal combined with the two health potions should give you a little bit more time to play around in your lane in the beginning.

Catalyst the Protector
290 Health, 325 Mana. Passive: Restores 300 Health and 250 Mana upon leveling up.

With your health potions gone upgrade to the Catalyst the Protector so you'll still get your mana and health but only when you level. You'll still have the mana and health sustainability with this since you should get it pretty early.

Ionian Boots of Lucidity
Passive: 15% Cooldown Reduction. UNIQUE Passive: Enhanced Movement 2

Obvious use is the cdr and the movement speed, nuff said.

Rabadon's Deathcap
155 Ability Power. UNIQUE Passive: Increased ability power by 30%.

Increased ability power, yum. Stronger attacks to chase down or harass your opponents with.

Archangel's Staff
45 Ability Power, 1400 Mana, 25 Mana Per 5 Sec. Passive: 3% of your Max Mana is converted to Ability Power. UNIQUE Passive: Each time your Champion uses an Ability their Maximum Mana will increase by 4 Mana. This effect has a 3 second cooldown. Bonus caps at 1000 mana.

More ability power, more mana, mp5, slow and steady mana pool increase? Yes please

Void Staff
70 Ability Power. UNIQUE Passive: +40% Magic Penetration.

Even more ability power and some passive magic pen. That spells bad news for your opponents if you ask me.

Rylai's Crystal Scepter
80 Ability Power, 500 Health. Passive: Dealing spell damage slows the target's movement speed by 35% for 1.5 seconds (15% for multi-target spells).

Giving you more ap once again your attacks are going to be beyond beefy at this point. Also buffing your health gives you even more "in" time with the enemy. On top of all that a slow triggered from abilities giving you even more time to make them wish they hadn't got close.

Banshee's Veil
375 Health, 375 Mana, 50 Magic Resist. UNIQUE Passive: Blocks one negative spell every 45 seconds.

Health, mana and magic resist and a shield protecting you from one negative spell making you even more deadly than you already were.

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Offense: 9

Increases your champion's critical strike chance by {0.66/1.33/2}%.

Archmage's Savvy
Increases your ability power by {0.2/0.4/0.6} per champion level.

Reduces the cooldown of your champion's abilities by {0.75/1.5/2.25/3}%.

Archaic Knowledge
Your magical spells penetrate 15% of the target's magic resistance.

Defense: 0

Utility: 21

Good Hands
Reduces the time spent dead by {3.33/6.66/10}%.

Your ghost spell increases movement speed by an additional 8%, and increases the duration by 1.5 seconds.

Increases the amount of experience your champion gains by {1.25/2.5/3.75/5}%.

Generates 1 gold every 10 seconds.

Increases mana regeneration by {1/2/3} per 5 seconds.

Utility Mastery
Increases the duration of neutral monster buff by {15/30}%.

Increases your base movement speed by {1/2/3}%.

Blink of an Eye
Reduces the cooldown of flash by 15 seconds.

Reduces your champion's cooldowns by {2/4/6}%.

Presence of the Master
Reduces the recharge time of your summoner spells by 15%

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Orianna, she's a mechanized for to be reckoned with. With lots of AP and the mana to back it up she's not one you want to go diving face first into because she can make you regret it. Her abilities make her invaluable in team fights and enemy harassment. Utilize every bit of speed and power you can get to take down your foes and end up on top.