Ornn Build Guide by FallenAngel149
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+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Threats & Synergies
Tryndamere isn't too terrible. He can get his Lethatl Tempo off quick and his spin is annoying, but if you play your trades right he'll be easy to beat. If he goes even you can still scale into mid or late with your 2 knock ups, 2 slows, and Tenacity reduction
Teemo gets annoying with his Q and E, but if he mispotions you can punish with your Q pillar and E knock up easily, and if you W as the blind goes out you'll just barely outlast it to land your brittle AA. Otherwise, avoid the mushrooms since qith Liandrys he can burn you down free.
Sett is meant to break through the toughest enemies with the right combo. He's tough to trade with since he can start Q for the bonus damage and Auto reset, W for the big shield and true damage, or E for the stun. You will scale less, but you'll be more useful later during fights.
Kayle is like Tryndamere in that you have to really shut them down early. Your Q deals better damage than her E early if you stay healthy. Since you're building Deaths Danxe you'll be negating all of her damage if you crush her early.
If you happen to have a Morgana Jungle on your team, you can engage hard and if she has her Q and good positioning you can blow up a fair amount of enemies like this
A good Yasuo and Ornn together are terrifying to fight, because of the risk of 3 different knock ups and 2 slows. If Yasuo is doing exceptionally well he is priority for getting a Masterwork item
Twitch is good yo have behind you because even if he gets an unfavorable score he can still come in behind you post engage and ult into the enemy. A good example is one match I had where Twitch went 2/4/3 before 15, but he scaled up hard and ended the game at 14/6/10. With Molten Edge he can becomes a major threat, regardless of score sometimes
Your Q into E can set up incredie Silences with Malz and giving him a masterwork Zhonyas or Banshees allows him to survive burst better and fight better.