This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Ornn Build Guide by TearEsport
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
- Ornn mid?
I assure you that if you follow this step you will succeed in winning and having fun at the same time without straining too much.
1 Savagery - For izi last hitting
2 Secret Stash - Substain mana/health
3 Meditation - Substain Mana Regen + Rune Combo
4 Dangerous Game - Team fight resistance
1 Unyelding - Free Armor and Resistance
2 SiegeMaster - UnderTower/Critical Moment/Dive
3 Veteran Scars - Free Health + Rune Combo
4 Legendary Guardian - Resistance in Teamfight +enemy
5 Courage of Colossus - The Basic / Shield on 5% max life for each enemy
If you have played this champion you will realize that its main problem is the substain in a long time. Reason why it is from here, from the runes that we begin to build our Ornn in such a way as to take advantage of the possibility of not having to come back and maximize its stability.
Regenerates the mana so that you can safely enjoy without problems while on the contrary your opponents will be in trouble.
Clearly magically endure and the reason is simple given the numerous champions being played mid
Armor to have a balance even on physical damage as it is common to find ranged ap that take advantage of hitting the distance. And to provide in late game a small amount that combined with your items will help.
Work good whith masteries and item's +5% / 4,5% of max life
0 Doran's Shield Bisquit
Good Starter for reduce ranged damage phisical and magic
1 Zz'Rot Portal
2 Spirit Visage
Health regen - magic resist
3 Ninja Taby
Good tank item
4 Banner of Command
Second item for lane destroyer
5 Iceborn Gauntlet
Armor and damage + area slow
6 Warmong - Thornmail
Health or Dmg reflect / Situational
BANNER OF COMMAND WORK WHITH BARON BUFF ON MINION ;)
LE BLANC: 2
The only Big counter is who have a big mana regen like an annie/Swain and make big damage in low seconds whith a big substain in early game.
# Initial objects, masterpieces and runes allow you to play without problems and to enjoy peacefully. Our main goal is to close the Zz'Rot portal as soon as possible, allowing us to literally destroy our enemy by simply pushing and treating, an enemy that will remain unmanageable and under the tower, falling in late under stats. We do not need to kill our opponent, we have to give him the impression of a passive game avoiding clashes unless this has an aggressive gaming style then there is a need to punish him and if possible eliminate it.
Level 9 - 15
The enemy tower is now reduced to the limit of the opponent's farm and reduced to the minimum. The jungler attempts to engage in low-achieving and remaining behind in the goals. Our team instead advances with the support of our jungler who can focus on other wools looking for targets and kill.
Roam in the other lane and put you Zz'Rot for help your friend's and come back to your and continue your pushing. Control Ward's (Pink) Renged Ward's are really important more vision you have,more fast is your scaling.
Everything goes around your passive. Your opponent will have to come back often while you can craft your items directly into the field by tapping and building under the tower, and there are enemies that annoy objects to darken the magic strength / armor. Teleport is only needed to change / boost / buy snow or when you are too much alive.
Additionally, Ornn and each of his teammates can purchase MASTERWORK upgrades. Each player may only have one MASTERWORK upgrade at a time.
1000g - Forgefire Cape, Infernal Mask, Molten Edge, The Obsidian Cleaver, Rabadon's Deathcrown, and Trinity Fusion.
500g - Salvation and Circlet of the Iron Solari.
[Stat Info Solo Item's] - [No Runes/Masteries]
140+ Magic resistance
30% Cool Down Reduction
500% Health regeneration
1 Easy Farm - Scaling
2 Good Substain
3 Team item's masterwork
4 Good CC and weak skill
5 Low Ban in Ranked
6 Tanking insane and High Damage
1 Skill Cap 6/7 on 10
2 Safe Farming/Pushing
3 Support - Jungle High Roam/Camping ( And you dont need to feed them)
Good Luck and Have fun i hope this guide help someone in ranked or to have fun in normal try it! See you - Tear!