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Spells:
Flash
Exhaust
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Introduction
This build is designed for those who want to get kills, and lots of them. Whilst still being able to stay alive late game. In order to do this the occult is essential.
Armour Penetration Marks are obvious allowing early game dominance and steady damage late game.
Armour Seals are also kinda obvious, as in the lane the majority of opponents are AD, however if they are AP, their damage is minimal early game apart from maybe one ability that they can only use once due to cooldowns.
Crit Damage Glyphs are I think the best on pantheon due to his passive which allows him to crit if the opponent is under 15% health. Increasing this critical damage means that the ability to finish someone off is much easier, especially since now his spear has this passive.
Attack Damage Quints mean you'll be doing huge amounts of damage early game with your spear allowing you to harass for a short while until you reach level 3 where you jump on your opponent, heartseeker strike them and finish them off with a few auto attacks if possible and a spear.
Always keep your mana under control as Pantheon as you can eat it up very quickly, mana regen runes are an option but not essential if you're patient with your abilities.
Phage allows for you to jump an opponent and with exhaust and the slow from the phage, pretty much prevent them from escaping.
Vampiric Scepter is great to get next so that you don't have to recall due to your health as you can regenerate off of minions. It also allows you to go for buffs easily.
Frozen Mallet is just a bigger phage, so you know, more slow, more health, more damage.
Atmas next to get more AD from the health gained from the frozen mallet whilst also giving crit chance and armor.
Go for the banshees next if your having trouble with AP champs because until now you wont have much MR. The added health from the banshees also increases the use of the Atmas.
Finally finish off with a bloodthirster for ad and lifesteal to increase your chances against other dps champs in a one on one situation.
Flash is better than ghost for pantheon as it allows him better escaping. It also provides better attacking as you essentially have two flashes with your jump when chasing. The frozen mallet means that there is no need for ghost in chasing. Another use for ghost is to get back to your lane, however Pantheons ultimate means getting back to lanes is easy.
Tanky
High damage if stacks are going well
Dominant early game due to runes
Cons:
Somewhat dependent on the occult however if the stacks arent going well, get an infinity edge or Yommu's etc...
Low MR early and mid game, but as always you can make this build suitable i.e. get MR early on.
I welcome any feedback but as with all guides, its a 'guide' not a rule book.
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