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to escape, it adds more chance to catch an oponent. And whem you and your oponent are
both going all in It also adds dmg, only thing that it doesnt provide that ignite does
is that reduced healing from ignite. And yeah, you are surly undervaluing that ] Hecarim has a big dmg potential. (I dont know how much, but pls think about that)
Everything else about this guide is great :D
-Great guide! (was than, still is :)
I see that this is more tanky Hecarim than usual, thats iterasting if you ask me, but still I think that you undervalue his ms though. How comes that you didnt mention Turbo Chemtank- it adds
so much dmg with that ms buff and with its active damaging part + it adds mana (which is needed on hecarim), gives very nice regen, nice amount of hp, and some cdr-I really think that this is a solid item on Hecarim.
I do like your buil. Pls answer me the question about Turbo Chemtank Ty :)
How do you deal with camping as Hecarim, won't the jungler camp you because you have no flash?
Also what are your thoughts on Guinsoos on Hecarim?