Hecarim Build Guide by jpaul2077
Paul Chung's guide to Hecarim Top LaneBy jpaul2077 | Updated on October 20, 2019
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Skill Order
Threats & Synergies
This is a skill match up, but currently Aatrox is very hard to duel 1v1. When aatrox q's, for the first 2 stay close to him to avoid the sweet spots and then try to walk away from the 3rd Q as it will be directly on the center of the champion. Or just run away and wait for the Q to go on cooldown. When he W's you, use E to either run away or fight back. Ignite will be key to winning early 1v1's. Remember that if he gets a kill/assist during his ultimate that he will revive!
Its hard to fight a akali do to her Q outranging your own. Akali excels at short trades, so don't try and fight her too much early. Look to play safely in lane and go all in lvl 6 with ignite. The good part in your Q is that it will damage and reveal Akali when she is in her shroud. Be wary of being poked too much in lane as her ultimate ability does more damage to you the lower your health is!
Very hard match up due to Darius being a very good duelist. Darius will usually win both short trades and all ins due to his passive ability and ultimate ability. Look to farm safely and punish mistakes under tower. You will most likely need jungler assistance to win this lane.
Only worry about the mirror in blind pick. Can't say much, just play better than your opponent lol.
Extremely slippery and can kite for days. On top of that, his mega gnar form can deny a lot of dives as he gets tankier, gets a aoe CC ultimate, and gains HP. Farm safely under tower, remember once Gnar transforms and reverts back to his mini form he can't go back into mega for a while so use this chance to all in him for a possible kill.
This match up more depends on the skill level of the Riven player. When trading, be sure to keep track of her cooldowns. If she uses Q or W to farm, that's a chance to win a trade. The later the game gets, the harder it will get to duel Riven. Try and secure the victory quickly through roaming and getting objectives.
Early levels you should have no problems dueling Jax. He can't block your Q with his counter-strike and Jax has a very weak laning phase as well. However, Jax outscales Hecarim very hard. After trinity force and Shojin its near impossible to kill him 1v1. Look to group with your team and force objectives/roam constantly to punish Jax's early game.
When going against Shen, don't be afraid to shove the lane aggressively. Shen cannot farm under tower very well, but be wary of being taunted under tower. When Shen hits level 6, look to either match his ultimate with your Teleport, or punish through split pushing your lane.
Punish. Nasus. Early. It's inevitable that Nasus will outscale due to the nature of his kit. However, Nasus is very vulnerable early game. Q everytime he tries to stack a minion, don't push too far up without vision as his W is crippling when you want to escape a potential gank.
Rush boots early to dodge his Q more easily. You can also use your E to dodge it as well if you are slowed. Be wary of his burst when he hits level 6 as his ultimate does true damage. It may get difficult to duel Chogath late game if he has too many R stacks.
If you like the guide please check me out at twitch HERE !
I hit platinum 2 with most of my games played with Hecarim in top lane.
Just to prove I'm not pulling things out of thin air.
- Great at Snowballing
- Able to one shot carries with combo
- Out-trades most melee top laners
- Opponents may make mistakes due to not knowing the match-up, Hecarim isn't a commonly seen top laner
- Item/Gold reliant
- Countered extremely hard by popular meta picks (ex. Darius, Kled)
- Has a hard time against lots of kite/ranged poke
- Doesn't scale well into late-game
Conqueror hands down is the best rune for Hecarim. Hecarim can stack conqueror very easily in lane thanks to his Q. Other runes have their upsides for sure, but in terms of Raw DPS (not burst) nothing can be conqueror. Due to the nature of Top lane being very isolated from the rest of the map, being able to Duel 1v1 is very important. Also when you split push later in the game, being able to threaten the enemy team into a 1v1 will be very important as well. A split pusher who can't 1v1 is pretty much useless as they will never draw pressure from more than 1 member. Hence, for 99% of the time you play Hecarim Top you should take Conqueror.
Triumph is a broken rune in my opinion. Getting HP back for a take down can save you from a lot of situations where you could possibly die whether it be a teamfight or a 1v1. Dying has a lot more consequences with the introduction to Shutdown Gold. Shutdown Gold puts a bounty on you if you are Outcsing your opponent/ have more kills. So basically, if you are doing better than your laner, you will accrue a bounty. If the enemy carry gets this bounty, and completes a powerspike item before a crucial baron team fight, that could determine whether you win or lose the game!
Tenacity. This is free mercury treads, without having to build it. It's the best to take on Hecarim as a champion who doesn't rely on attack speed for DPS, and doesn't need lifesteal thanks to sustain from W. Also for lifesteal to be good, you need to build a lot of AD. Hecarim's AD scaling with many of his abilities are not very good, and as a champion who focuses using abilities to trade rather than auto attacks if won't be very effective. If the enemy team has champions with 0 hard cc, I would consider attack speed runes but even then I think Tenacity might be better because many champions still have soft CC such as slows/blinds/silence etc.
Last Stand. As a brawler you will be fighting a lot. Fighting means trading blows, trading blows mean losing HP. Therefore Last stand is a FANTASTIC rune for Hecarim! You will find that the amount of times you will be below 60% HP, as opposed to the enemy champion being below 40% will be far greater. As Hecarim usually builds a lot of Health items, I would recommend not going cut down.
Take biscuits for extra mana and hp in lane! Remember, biscuits restore %missing numbers so try to use it when you are running low on mana/health rather than using it when you are close to being full!
Timewarp tonic allows you to use your Corruption potion and biscuits to it's full potential! The bonus movement speed is nice not only because it makes you faster and allows you to chase your opponents more/ escape jungle ganks. Hecarim's passive gives you AD for bonus movement speed so you are also increasing your damage!
Always Max Q first, then E, then W. Always Level up your Ultimate whenever you can.
Teleport helps you maintain global pressure.
Ignite allows you to have more bite in lane and allows kill security to get that snowballing hecarim needs to stay relevant mid/late game. Its also a great tool in teamfights in making sure your target dies/ reducing healing. Usually your E is enough of escape tool so you shouldn't need ghost/flash but you can look to take them in lieu of tp for more lane dominance, or in lieu of ignite for a safer laning phase.