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Ashe Build Guide by Lukazon

Perfect Carry Ashe

Perfect Carry Ashe

Updated on May 22, 2011
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League of Legends Build Guide Author Lukazon Build Guide By Lukazon 6,155 Views 9 Comments
6,155 Views 9 Comments League of Legends Build Guide Author Lukazon Ashe Build Guide By Lukazon Updated on May 22, 2011
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1
Lukazon | May 22, 2011 2:40pm
SoopMan wrote:

Hmmm, I would say to get Vampiric Scepter before you finish your Infinity Edge, but that could just be preference. Also for the masteries, you might want to take 1 point in Meditation instead of Utility Master to help with your mana. I know thats what the runes are for, but when i play ashe the runes are not usually enough.


Well, I like to get my Infinity Edge up and critting before I go for lifesteal.. Without it you won't life steal very mutch. I pick longer buffs becouse as an AD Carry you should be given Lizard as often as possible.
1
Lukazon | May 22, 2011 2:38pm
jhoijhoi wrote:

You still don't have the Quints up. Also, the reason why Frozen Mallet is a bad idea on Ashe is because she already has an in-built slow through Frost Shot and Volley. Slow effects add multiplicatively. Frozen Mallet slows for 35% (for ranged), and your fully upgraded Frost Shot slows for 35% as well, both for two seconds after the initial hit and resets with each sequential auto-attack.

Q: How do movement modifiers work? (Credit to Larias)

A: First, you have your base movement of say 300. You add boots first, always boots first.

Let's say you get boots 2. That's 370 movement. Then, you get 35% movement speed buff from items or runes or masteries or buffs: that 370 is multiplied by 1.35, or 499.5 movement speed. If this is the only thing affecting your movement speed, the diminishing returns formula kicks in.

Now, let's say you get slowed by 38% (ashe arrows). What happens is the ORIGINAL 499.5 is multiplied by .62, and you get 309.69 movement speed. Because 309 is not above or below diminishing returns, you stay at that speed.

Q: What are these diminishing movement returns? (Credit to Guinsoo)

A: For each point of movement you would have above 490, that amount is reduced by 50%. So if your final movement speed was 748, it would be reduced to 490 + (748-490)*0.5 = 604. For each point of movement you would have above 415, it is reduced by 20%. So if your speed after all mods was 445, you would end with 415 + 30 * 0.8 = 439.

Q: Do slows stack?

A: Yes and no. Slows from items do not stack among themselves (Phage, Frozen Mallet, Rylai's Crystal Scepter). However, all other slows stack. Just like the diminishing returns for bonus movement speed, being slowed has diminishing returns starting at and below 210.


"If the game is still going on you will definetly need some HP so my choice is Frozen Mallet. Sure we already have a slow but it gives a good bit of HP and some added damage."

Please read my guide before criticizeing, I know that they don't stack but I choose Frozen Mallet over Guardian Angel anyway becouse I think its a ****py item.
1
jhoijhoi (2057) | May 21, 2011 5:24pm
You still don't have the Quints up. Also, the reason why Frozen Mallet is a bad idea on Ashe is because she already has an in-built slow through Frost Shot and Volley. Slow effects add multiplicatively. Frozen Mallet slows for 35% (for ranged), and your fully upgraded Frost Shot slows for 35% as well, both for two seconds after the initial hit and resets with each sequential auto-attack.

Q: How do movement modifiers work? (Credit to Larias)

A: First, you have your base movement of say 300. You add boots first, always boots first.

Let's say you get boots 2. That's 370 movement. Then, you get 35% movement speed buff from items or runes or masteries or buffs: that 370 is multiplied by 1.35, or 499.5 movement speed. If this is the only thing affecting your movement speed, the diminishing returns formula kicks in.

Now, let's say you get slowed by 38% (ashe arrows). What happens is the ORIGINAL 499.5 is multiplied by .62, and you get 309.69 movement speed. Because 309 is not above or below diminishing returns, you stay at that speed.

Q: What are these diminishing movement returns? (Credit to Guinsoo)

A: For each point of movement you would have above 490, that amount is reduced by 50%. So if your final movement speed was 748, it would be reduced to 490 + (748-490)*0.5 = 604. For each point of movement you would have above 415, it is reduced by 20%. So if your speed after all mods was 445, you would end with 415 + 30 * 0.8 = 439.

Q: Do slows stack?

A: Yes and no. Slows from items do not stack among themselves (Phage, Frozen Mallet, Rylai's Crystal Scepter). However, all other slows stack. Just like the diminishing returns for bonus movement speed, being slowed has diminishing returns starting at and below 210.
1
SoopMan (1) | May 21, 2011 9:29am
Hmmm, I would say to get Vampiric Scepter before you finish your Infinity Edge, but that could just be preference. Also for the masteries, you might want to take 1 point in Meditation instead of Utility Master to help with your mana. I know thats what the runes are for, but when i play ashe the runes are not usually enough.
1
Lukazon | May 21, 2011 6:11am

guardian angel?


Yeah, thats the only alternative really but I don't like that item so mutch.
1
Pik og fisse | May 21, 2011 4:42am
guardian angel?
1
Pik og fisse | May 21, 2011 4:42am
guardian angel?
1
Lukazon | May 21, 2011 3:30am
jhoijhoi wrote:

Why do you have Frozen Mallet on Ashe? Also, you don't have any Quintessences in your rune selctions.


Yeah I noticed that I didn't have Quints, put 'em out now.
I have Frozen Mallet becouse it's really the only good defensive item except Banshee's for Ashe, you will need that extra health in the end or you will die in a second every fight and you can't really carry your team when you're dead.
1
jhoijhoi (2057) | May 21, 2011 2:43am
Why do you have Frozen Mallet on Ashe? Also, you don't have any Quintessences in your rune selctions.
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