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Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Rumble
One of Mordekaiser's hard counters. Try your best to avoid his E harpoon poke and try to stay away from his flamethrower W. Use his overheat moments to E+Q+AA him to proc Phase Rush and your passive.
Champion Build Guide
+ Extremely strong poke
+ Nearly impossible to gank post level 6
+ Manaless
+ Good at all stages of the game, but can fall off a bit at the late game if the early game was extremely weak.
CONS
- Ult can be countered by a QSS.
- Immobile; no escape besides Flash.
- Lacks any hard CC.
- Often banned.
Phase Rush is an actual good rune on Mordekaiser. While many people might prefer the sustain that Conqueror brings to the table, having Sorcery as a primary rune can give you things like Nimbus Cloak and Transcendence and brings amazing sustain and cooldown reductions that are really good for Mordekaiser, who has considerable cooldowns to make up for the lack of Mana.
Not to mention, Mordekaiser can proc Phase Ruch quite easily. His basic combo, the pull with his E, followed by a Q and Auto-Attack procs both his passive and his rune. With Rylai, Liandry's and Hextech Protobelt, it gives Mordekaiser the mobility that he lacks and ables him to survive on lanes that would usually be oppressive against him, like Vayne. That, combo'd with the healing from Domination on the secondary runes, it gives Mordekaiser an amazing health sustain.
- Your Q's damage is increased if the enemy is alone.
- ALWAYS ult the biggest threat in the enemy team, even if you won't win the 1v1. It'll buy your team the time needed to clean the fight.
- Even in easy lanes, do not push the wave all the way to the enemy's tower before level 6. Mordekaiser is very vulnerable before level 6 to ganks by most junglers.
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