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Orianna Build Guide by verxx

Play With my Balls! [Complete Detailed AP Orianna Guide]

Play With my Balls! [Complete Detailed AP Orianna Guide]

Updated on August 6, 2011
7.3
9
Votes
3
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League of Legends Build Guide Author verxx Build Guide By verxx 9 3 21,198 Views 23 Comments
9 3 21,198 Views 23 Comments League of Legends Build Guide Author verxx Orianna Build Guide By verxx Updated on August 6, 2011
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1
kon1c (3) | August 21, 2011 2:03am
Voted -1
****py guide, ****py name, and teleport is not for orianna
1
Zacho1217 | August 3, 2011 2:56am
Voted +1
Excellent guide, I have been having great success. The damage from Orianna is awesome, got a quadrakill twice in my last game.
1
zingaling (1) | August 2, 2011 7:48am
Voted +1
This works! Came her to say this first game 15/3/12. I personally go the tear first start
1
jhoijhoi (2057) | August 2, 2011 4:24am
Constructive Criticism:

1) Hmm, I'm not sure about your Doran stacking. With the philosopher's stone and one Doran's Ring, Orianna should have enough mana regeneration, so the only reason why you're grabbing another Doran's is for the health and tiny bit of AP. I just don't think it's worth it, as it'd delay your Deathcap.

2) Skill order and Summoners are great and make perfect sense (though some people level up Attack and Dissonance equally so Dissonance's damage increases).

3) You're grabbing Morello's a little late in your item build... Same with Banshee's and Archangel's. I'd also suggest a Rod of Ages.

So... If you're going to grab either Rod or Archangel's, you should have Tear somewhere earlier in the build, so you can build up those vital stacks.

4) Good Hands > Perseverance

5) How about adding some colour to your Pros/Cons? Green/Red?

6) Seals of Replenishment are better early game for casters.

7) Use the new bbcode embedding system.

8) Item sections before gameplay.

9) Pregame stuff then in-game stuff.

10) No section on Ability explanation? Or why you level up the skills you do? Unique Skills can be broken up into the Skill Explanation section into relevant abilities. ie, Command Attack - can scout brush, quick harass etc.
1
verxx (4) | August 1, 2011 10:40am
Nice troll vote. Because you can't just change Teleport to Ignite right? Even though I say its viable in the Summoner Spell section. Get banned please.
1
Ketoyuri | August 1, 2011 6:34am
Voted -1
Fail Teleport
1
verxx (4) | July 30, 2011 10:25am
Wow! Great! I'm kinda glad that you mentioned that. I think you found the one section where I wasn't 100% honest with what I actually do.

Most of the time I use Flash Teleport. Honestly I feel like Teleport is much more useful than Ignite just because you often zone people out to outside of your ball range where Ignite is not very helpful at all. It also stays useful all game allowing you to teleport to any trouble/cleanup areas on the map. But with that said, I put Ignite as the spell on the main page because of its prevalence in 2k+ elo Oriannas and because it is the standard AP summoner spells. Also I kind of expected some "Y U NO IGNITE ON AP BUILD?" I think I'm going to change this on the main page now. Also because it helps a lot more for new people starting to play Orianna.

I'm going to look into the colors and icons to make the guide a lot better looking. This was pretty much my first guide ever written so I'm still learning the ins and outs.

Thanks for your response!
1
ChefoSLR (6) | July 30, 2011 4:17am
Voted +1
Solid guide, very in-depth. I like that you've taken your time to include links to every ability and item, I do that, too :D . Overall really well made.
I have only 2 problems with this guide, so I'll share them. The first one - how viable is on Orianna? Most of the times I find myself in a pretty good position when I'm going for the kill, far enough from the range of Ignite. I think Command- Attack + Dissonance give you plenty of chasing power. I would go for either or , depends on whether I'm mid or not. That's just my opinion, so feel free to reply.
My second problem is more of a suggestion to make the guide more attractive. You can focus on adding more colour throughout the guide, like I did in mine- green for pros, red for cons, Malzahar is purple so maybe adding some purple to the more important information would be nice. Also increasing the size of icons for core items, etc. There are a lot of helpful threads for this, you can check them out in Mobafire. Overall, this style makes reading your guide more enjoyable.
1
verxx (4) | July 29, 2011 4:34pm
Thanks! Although I'm not quite sure what "ohuennaya" means.

Vivalazhriz: You should read more and try the build/guide. You can harass very well with attack at lvl 3/4 and get your opponent to low hp by level 6. It also trains you to learn to position your ball correctly. Harassing should be done with EVERY champion WHILE you last hit. Last hitting is still of course the priority.

I particularly don't like to start with Doran's Ring as much because you get more staying power with some of the other options + pots at the beggining. Her trouble period is level 1-4 where she is open to a lot of harass without an ability to do zone out the opponent. Most competent solo laners will take advantage of this if you do not bring any lane sustain.
1
greatrift | July 29, 2011 4:04pm
Voted +1
This guide is the absolute unequivocal leader of all guides to be guides in the Orianna guide section!
1
vivalachriz | July 29, 2011 11:43am
Voted +1
I'm a very big fan of orianna! one of the funniest and best caster ingame! But i prefer to start with a doran, and rushing a cap afterwards. At the beginning of the game i focus to get the last hits, and than i began to harass.
1
info101 | July 29, 2011 10:40am
Voted +1
ohuennaya guide!
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