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Lux Build Guide by RainRain

Precision Lux

By RainRain | Updated on July 7, 2011
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10 Votes
14 Comments
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She grew up as the family's only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike. As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother's footsteps and unleash her gifts as an inspiration for all of Demacia. 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Try positioning yourself to hit your allies with its return trip. * Lucent Singularity is a great scouting tool. Try throwing it into brush before walking into it to check for ambushes. [tip_playing_against] => * Lux has powerful zone control abilities. Try to spread out and attack from different directions so she cannot lock down a specific area. * When retreating with low health, be prepared to dodge Lux's Finales Funkeln, a red targeting beam fires prior to the main beam, so try to move to the side if possible. 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[ranked_description] => Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing 18-190 (at levels 1-18) {0.2} magic damage to the target. 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[ranked_description] => Lux throws her wand to a target location and back, bending the light around herself and any friendly Champions it touches, protecting them from {50/65/80/95/110} {0.2} damage for 3 seconds. The shield value is doubled upon returning to Lux. 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A portion of the cooldown is refunded if Final Spark kills an enemy champion. [ranked_description] => After gathering energy for a half second, Lux fires a beam of light that deals {300/400/500} {0.75} damage to all targets in the area and reveals it. It ignites and refreshes Lux's Illumination debuff if it hits enemies already afflicted. If an enemy champion dies within 1.75 seconds of being hit by Final Spark, {30/40/50}% of its remaining cooldown is refunded. 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Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Clairvoyance

Clairvoyance

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Middle Lane
Ranked #20 in
Middle Lane
Win 52%
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Introduction

Hello, First guide written, I probably forgot a few things, but hell i just want to get it done.

I'm a long-time Lux player, and to be honest, Nay a single person i'v met has really built survivability on Lux just because she's a long ranged champion, Well i'm here to state that that is not a lone reason enough, and a Lux with high hp is a deadly Lux.

I'll be going over a few things as to why i build everything and anything in this guide!

IMPORTANT:

The cdr states is wrong, Morello's grants 20% cdr, along with your 9% from runes and 5% from runes = 34%, NOT 25%, If you really want the extra 6% (Only 2 seconds on your ultimate), Get blue buff.

Mobafire doesn't add stats from masteries.
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Pros / Cons

Pros:

+ Great range, easy to stay at the edge of combat
+ High damage caster, with very good escape utilities
+ Very quick to move
+ Her whole burst can take a second or two to do
+ Ult cannot be stopped by anything other then death

Cons:
- No target spells, unfriendly to people with bad placement/aim
- Somewhat Squishy
- Weak spell (W)
- No hard CC
- Her bind does half effect to the 2nd target, giving an advantage by tanking the blow.
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Runes

Now, i personally use:

MP5 yellows: These heavily helps you early game along with your doran's mp5

CDR Blues: Nice cdr for when you haven't attained your 40% yet, should have about 9 at start.

MPeni reds: Obvious offensive caster reds are obvious.

HP quints: extra survivability early game, Feel free to switch with magic peni.
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Spells

There are a few, but i personally like Clarity + Clairvoyance.

Clarity: While my build includes much mp5, I like to keep clarity for those cases when you need a burst of mana to get the kill.

Clairvoyance: While many lux's prefer to just guess, I'm a fan of sniping from long range, packing a clairvoyance helps heavily to get a precise shot on where to shoot your ult for that kill on a runner, Or to steal baron at the last second.

Others:

Ignite: First blood is always nice, deals some DoT which is very helpful to get that last remnant of hp for bursts when they just don't fully get the job done.

Flash: Lining up your ultimate easier, or just simply escaping (Won't need it as bad, due to your Q being able to snare two people at once, then slowing with E), I'll be using this over clarity, as i know myself flash is better for lux, but i take it anyways considering i can get myself out of bad situations easily.
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Masteries

Not much to say, 9/0/21, I get only one in intelligence since sorcery gives 3%, and the 2% from it is enough to cap out your 40% without wasting skillpoints, Feel free to add 2 in it and change around for that 13% at start however, Or add none at all and use on others due to 3% from runes.

Clair mastery and clar mastery for cdr and being helpful for when you don't need clarity as much, and having a very short CD clairvoyance, just a bit longer then your ult at rank 3 at 40% cdr.

I get good hands over perserverance, due to http://www.leagueoflegends.com/board/showthread.php?t=219077
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Items

Alright, here's where i tend to, and you more then likely will aswell, change things up.

First: Dorans ring

I get this for the extra 100hp and mp5 mainly other then AP, as if you want FB you're more then likely going to rely on your partner since you do not have your full burst, However enemies may fall pray to heavy poking from e.

First core: Rod of Ages

This is a big item in your build, It gives you that massive boosts in hp, mana and ap that's just ever so needed to lux, being squishy, slightly mana heavy and her awesome ap ratios, This item adds major survivability early game.

Boots: Ionian

15% cdr is much greater for a spammy ult, then magic peni from sorcs.

Morellos: 20% extra cdr with some nice ap to finish up 40% cdr, having less then a minute cdr for your ult at all levels.

2nd Core: Lich bane: I cannot stress how needed this item is for lux, If you're a lux who does not believe you should get this item, give up on playing her. It meshes with your passive so well, giving you a massive 300 extra damage, along with your ult.

Rabadons: Normally the game ends by now, but get rabadons for a grand total of 700 ap, to become the most deadly beast on the planet, that's very hard to kill.

Situational: If doing well, grab a deathfire for another boost in AP and change your boots to sorcerers, If not grab banshee's veil for survivability and that very nice passive.
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Skill Sequence

Whether to get Q or E is situational, If going mid grab Q, if not grab E.

I max Q first for it does more damage, and is your start of the build, Others may argue not to, but if you're good with your skillshots you should rank Q to max first, then E. Otherwise get E max first.

W is always last to rank, grabbing one at 3, since it's not a very good spell (very weak shield, and short lived, but it can still save a life in cases)

Grab R at any rank possible, reasons obvious.
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Basic knowledge

Your average combo without sheen or lich's, Q, E, explode e, Autoattack and R.

you can usually get it all done within 2 seconds of bind.

When you're getting chased, and know it, if you think you have a decent chance, go ahead and combo without autoattacks, it SHOULD scare your opponent away, or give you a decent advantage in the fight, If things aren't on your side, Bind them, e the space RIGHT infront of them, and run quickly. If it's any champion with a displacement move (Jax, Kassadin, Shen) Just bind and run.
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Summary

Lux is a fair champion to fight, very harsh against melees, She's fairly squishy however, but extremely powerful and can kill you in a matter of seconds.

Unlike most think, Magic penitration is not heavily needed on lux, as she focuses those weak over tanky.
League of Legends Build Guide Author RainRain
RainRain Lux Guide
Precision Lux