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Is this a troll build? - No
Why is this a viable build? (NOTE:All numbers do not reflect target's armor/magic resist)
At lv18 and max gear, you would do...
Spellsword- 370ap/5% =18
auto hits- 330.38 dps (149 ap, 181 ad). (3303.8 damage over 10 seconds)
Auto hits with W active- 495.63 dps for 10 seconds (223.1 ap, 272.53 ad) (4956.3 damage over 10 seconds)
Assuming you Q between auto attacks-
Q's hit for 645, can be used every 3.97 seconds (twice in 10 seconds).
This will do...
4593.4 damage(459.3dps) in 10s w/o W active + 32% of target's max hp.
6246.3 damage(624.63dps) 10s w/ W active + 32% of target's max hp.
In both cases you will also regen 1032 hp through Q.
Warwick's R ability will also do 1190 damage.
Pros
Good on a heavy AD team.
Does a lot of damage to carries.
Great poke.
No mana issues mid-late game.
Strong sustain.
Able to stay in fights; not completely dependant on abilities.
High mobility
Cons
Item dependant
Low HP.
Bad on AP heavy teams.
Heavily dependant on mana.
Easily kited.
Stunned or silenced while being targeted often means death.
Good on a heavy AD team.
Does a lot of damage to carries.
Great poke.
No mana issues mid-late game.
Strong sustain.
Able to stay in fights; not completely dependant on abilities.
High mobility
Cons
Item dependant
Low HP.
Bad on AP heavy teams.
Heavily dependant on mana.
Easily kited.
Stunned or silenced while being targeted often means death.
Ideal Spells
Great ability to make your escape or chase down your foe through walls. Can flash through most walls in the game.
I'm not a big fan of ignite, but the true damage is great and as many face has given you the kill when they escaped your grasp with little health. Has great late game potential with the reduced healing. Great counter to listeal/regen champions.
Warwick has one of the best mid game roam/ganks. The idea behind it is your lane for as long as possible, getting as much cs and then roam/gank whichever lane is being push or your jungler is also ganking. Because Warwick also has a lot of sustain, it is a great way to save a tower being pushed.
Situational/Optional
Warwick's main weakness is being cc'ed. Cleanse is a very good mid to late game item. Because this build has no spell vamp or lifesteal, Warwick's main sustain is through Q'ing. Though this may be his weakness, with cleanse it will allow you to get out of the cc's and continue the fight.
Exhaust can be book if you're facing a very mobile time and can help secure an early game win. Since Warwick has some of the best sustain, you can force a lane fight. Since Warwick has no means to slow without items or his ultimate, exhaust is a good way to stay on your target and reduce their damage.
Surge is fairly ideal for this build and promotes Warwick's in combat viability. Since it provides both AP and attack speed for 12 seconds. The only issue is if you're chasing enemies around and you prematurely use Surge then it is a waste. For in combat, it is great for early, mid, and late game damage.
These summoner skills, don't touch them.







Some of these seem obvious, however there are two I'd like to talk about why you do not use them for this build and generally for Warwick.
Ghost can be a great ability on some champions. It can get you to your target faster, able to stay on a target, and allow you to run away without those pesky minions getting in your way. For Warwick this isn't such a big deal and you have better options. Generally when Warwick is ganking, he opens up with his R. This means Warwick is already on the target. In this case you could just grab exhaust to stay on your target. Once you have Iceborn Gautlet, you really don't need either to stay on your target. By the time your/a target is at 50% (enemy of course) your E will activate, giving you your needed movement speed. Yes, Ghost can be useful, but even the optional summoner skills are far better than Ghost because mobility isn't Warwick's weak point, it is being CC'ed such as stuns, not necessarily slows.
This summoner ability shouldn't be used on any champion, period. It only has some practical use on few champions such as AP Yi. I have even some AP Warwick builds that involve clarity. Though you rely on poke, it matters much more than you manage your mana. Yes, Warwick does have mana problems in game to reach his potential sustain. However, Clarity is only valid through the early levels. It is by far a useless ability late game and holds no point in this build since by mid game you wont realize you even had mana.



Situational/Optional



These summoner skills, don't touch them.







Some of these seem obvious, however there are two I'd like to talk about why you do not use them for this build and generally for Warwick.










You have the option of upgrading the boots to Furor since you'll often be the closest to the enemy or intiating. If you have Teleport, because of the current mechanics, Homeguard would be your best option.


If you find your team on the defense then it may be a better option to go with a Frozen Heart.


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