This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
How does your build change now with the Feral Flare changes?
So as you can see in the updated guide I don't recommend Feral Flare on Quinn. Elder Lizard just has too much synergy with her Q and gives her a really strong start (leading to many early kills). Feral flare is just too slow IMO and you end up drought on mana constantly (preventing you from ganking properly).
With Elder Lizard you are constantly full health and mana with a flask on the side (which gets A TON of use) allowing you to gank constantly through midgame (especially with 40% CDR and sub 60 second ults coming).
She is a very strong midgame jungler right now with a healthy start. She scales well into late game where you can build bruiser or ADC depending on your teams needs. She does not build tank very well IMO.
As of patch 4.11 she is very viable against most enemies and does very well against the slower tanky junglers who are gaining popularity. She DOES not fair well against highly mobile high damage jungles (Shaco and Lee). So just be aware to play extra safe if you face either of these.
Again Quinn's strength is in having max CDR with her jungle item, ionia boots, runes and masteries. This allows her to use her ultimate approximately ever 60 seconds (84/66/48 seconds). This gives you the nastiest roam ganks in the game on par with Nocturn. For the best ganks you will often want to gank directly from your allies lane, bypassing the chance of being seen by any wards. This also allows you to stay in the confines of your lanes/jungle until you are sufficiently fed to roam anywhere.
Now the jungle machete gives 5 damage reduction and 10 damage on hitting monsters. What this in effect did was slow down champions who do lots of AE damage and ability based damage in the jungle, and made it so all jungles take less damage while clearing. For junglers who primarily clear with auto attacks (or attack speed) this was a very nice buff.
Infact the buff makes it so many junglers with naturally lower armor can jungle efficiently out of the gate. For Quinn this was a huge buff to her main problem, a slow initial jungle where her health would get dangerously low.
Also with the wriggles nerf I am running Spirit of the Elder Lizard. Also Sprit of the Elder Lizard now return health and mana on doing damage to jungle mobs, for Quinn this nearly keeps her mana entirely topped off.
EDIT: Also, your masteries only have 29 points in them lol.
http://forums.na.leagueoflegends.com/board/showthread.php?t=4416794&page=2
I've been running Quinn jungle in team-builder and am roughly 9 wins 3 losses (with the losses being utterly hopeless). The wins have been heavy carries including a 19/4/6 with a penta kill.
I have not run any ranked games yet but the normals have been so lawls that I've concluded running her like this is rather troll (it is very mean if you get good at it).