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Recommended Items
Spells:
Teleport
Ghost
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Rammus
He out trades you in autos later in the game when he gets thornmail. make sure you snowball hard with absolute zero cares in the world.
Ideal
Strong
Ok
Low
None
Understanding the essence of nunu top and how to preserve and strive for gr
What does this mean for the average player?
It signifies a change in the vast ocean of an individual's mind. The malevolence involved with Nunu top may perform tricks on the mind and enhancing spiritual well-being will prevent any negative symptoms of playing him top from occuring.
Symptoms include:
Nausea
Diarrhea
The feeling of impending doom
The last symptom is what we are striving for in this guide. I want to bring the best out of everyone who plays Nunu top.
Playstyle:
I expect you to use that snowball and have it on cooldown more so than it is up. Poking the enemy early game is your trade. Once I have to finish my enemy off with a flash auto I tend to recall.
Mid/late game you will have the items of your creed in order to keep up with the big time split pushers such as jax/tryndamere.
The idea is to use your e to slow them and then to apply another slow via iceborn gauntlet. This Enables you to put a permanant slow on the enemy which means you will kite around them like as if you are fiora using your ultimate. You will attack from all sides and make sure that you bloodboil during the initial stacking of rageblade in order to quickly attain maximum power of approximately 102%.
I expect you to use that snowball and have it on cooldown more so than it is up. Poking the enemy early game is your trade. Once I have to finish my enemy off with a flash auto I tend to recall.
Mid/late game you will have the items of your creed in order to keep up with the big time split pushers such as jax/tryndamere.
The idea is to use your e to slow them and then to apply another slow via iceborn gauntlet. This Enables you to put a permanant slow on the enemy which means you will kite around them like as if you are fiora using your ultimate. You will attack from all sides and make sure that you bloodboil during the initial stacking of rageblade in order to quickly attain maximum power of approximately 102%.
Let's talk strategy.
The runes are for early game as most champs will naturally want to push for level 2 spikes and trade. You can do both at the same time at level 1 due to the engineering involved with this build. The attack speed from the runes allows you to reach level 2 for even more attack speed to trade and the doran's ring/dark seal you buy for early game will allow you to poke. You are now enjoying the best of both worlds. The reasoning behind no ap is due to the fact of what I had stated above. Your Ice Blast has more than enough damage early game to warrant a full attack damage carry style page.
Mastery wise, the reasoning for a varied approach of AD and AP is that it brings the best of both worlds such as Hannah Montanah. Because you are bearing the weight of the world on your shoulders, You must attain power from another world. Such as that of the harmony between AD and AP. You will transition from a poking yeti to the dueling yeti. All the points I had chosen are specifically for early game trading and making sure you do not fall behind. Falling behind as Nunu is not a problem as the world will still spin if you don't bear it's weight. You may at times not feel like you are Atlas but you must remember your duty.
The items are chosen as such as to compliment various spikes during the game. If you are against an AP top, Change the build up with hexdrinker if you must. Just make sure you surivive the first few minutes as you transform from the once empty former shell of a yeti into the duelist yeti.
The runes are for early game as most champs will naturally want to push for level 2 spikes and trade. You can do both at the same time at level 1 due to the engineering involved with this build. The attack speed from the runes allows you to reach level 2 for even more attack speed to trade and the doran's ring/dark seal you buy for early game will allow you to poke. You are now enjoying the best of both worlds. The reasoning behind no ap is due to the fact of what I had stated above. Your Ice Blast has more than enough damage early game to warrant a full attack damage carry style page.
Mastery wise, the reasoning for a varied approach of AD and AP is that it brings the best of both worlds such as Hannah Montanah. Because you are bearing the weight of the world on your shoulders, You must attain power from another world. Such as that of the harmony between AD and AP. You will transition from a poking yeti to the dueling yeti. All the points I had chosen are specifically for early game trading and making sure you do not fall behind. Falling behind as Nunu is not a problem as the world will still spin if you don't bear it's weight. You may at times not feel like you are Atlas but you must remember your duty.
The items are chosen as such as to compliment various spikes during the game. If you are against an AP top, Change the build up with hexdrinker if you must. Just make sure you surivive the first few minutes as you transform from the once empty former shell of a yeti into the duelist yeti.
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