Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Teleport
Items
Ability Order
Fey Feathers (PASSIVE)
Rakan Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Morgana
Rakan's best feature is his mobility. While most champion have cc which is annoying, the 3 seconds from Morgan completely shuts him down.
Ideal
Strong
Ok
Low
None
Introduction
I've been criticized for two things about my choice of summoner spells:
I've tried using both spells.
Any time flash could have gotten me out of a situation, so would my W, my E, my R, or my Talisman of Ascension. All of them have shorter cooldowns, and also give other bonus affects to either help my team or me do more, be it speed to everyone, a charm, a knock-up or a shield, i just find flash useless in comparison.
It's similar with Exhaust. I have enough CC that it won't matter.
-
No Flash
-
No Exhaust
I've tried using both spells.
Any time flash could have gotten me out of a situation, so would my W, my E, my R, or my Talisman of Ascension. All of them have shorter cooldowns, and also give other bonus affects to either help my team or me do more, be it speed to everyone, a charm, a knock-up or a shield, i just find flash useless in comparison.
It's similar with Exhaust. I have enough CC that it won't matter.
With heals, CC, and being a tank, massive mobility, and having one of the best engages of any champion, Rakan is amazing at team fights. He can work with his team separately to stop enemies from getting away, saving teammates from dying or just giving vision. His teammates can also help him by being in range of his E, so that he can get out of a fight when running away.
Rakan and Xayah Work extremely well together (as intended). Rakan's E range is doubled with Xayah allowing him to be far more reckless and pull some pretty annoying things with baiting and escaping. When Xayah uses her W (Deadly Plumage) Rakan also gets the attacks speed/damage buff if he's nearby. The recall bonus is also great. Xayah and Rakan can recall together, leaving at the time the first one started the recall, leading for some pretty mean escapes assuming one is behind the other.
The last unique part is if Xayah and Rakan dance next to one another, they dance together, which looks very interesting if spammed by both people, or elegant if both players just let the dance happen.
The last unique part is if Xayah and Rakan dance next to one another, they dance together, which looks very interesting if spammed by both people, or elegant if both players just let the dance happen.
The Pros are consisted of all the things above.
The only cons to playing Rakan are that most people don't seem to understand how he heals, and how his E works.
[*] After his Q hits A Champion, a Drake, Rift Herald, or Baron Nashor, he gets a ring around his feat. after a few seconds it will burst healing him and up to 1 allied champion if they are extremely close. If he comes in contact with an allied champion before then, it will burst early healing both of them. Make sure your ADC understands how this works.
[*] Other champions can save Rakan by simply being in range of his E. If it seems both players are going to die, and Rakan is a bit behind, the one who is ahead can slow down just for a second allowing Rakan to E to them, and then both players will likely live, instead of just 1.
The only cons to playing Rakan are that most people don't seem to understand how he heals, and how his E works.
[*] After his Q hits A Champion, a Drake, Rift Herald, or Baron Nashor, he gets a ring around his feat. after a few seconds it will burst healing him and up to 1 allied champion if they are extremely close. If he comes in contact with an allied champion before then, it will burst early healing both of them. Make sure your ADC understands how this works.
[*] Other champions can save Rakan by simply being in range of his E. If it seems both players are going to die, and Rakan is a bit behind, the one who is ahead can slow down just for a second allowing Rakan to E to them, and then both players will likely live, instead of just 1.
You must be logged in to comment. Please login or register.