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Choose Champion Build:
Spells:
Exhaust
Ghost
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Rammus - God of Spikes
PLEASE DON'T DOWN VOTE THIS GUIDE BECAUSE IT ISNT YOUR STYLE, YOU DON'T LIKE ME, OR BECAUSE IT IS DISORGANIZED. THIS IS MY FIRST GUIDE, SO PLEASE BE LENIENT.
Build 1: The idea behind Rammus is to take as much damage as he can, to deal the maximum he can back. These masteries allow that, plus add some additional atttack damage, and cooldown reduction to ensure early game kills.
Build 2: These masteries are a little different. For jungling as Rammus you want the essential Armor and Utility but also there is an underlying need for damage (especially for ganks).
Build 2: These masteries are a little different. For jungling as Rammus you want the essential Armor and Utility but also there is an underlying need for damage (especially for ganks).
Build 1: These items are to ensure the maximum amount of armor that can be stacked, for your Defensive Curl. Not only this but your Frozen Heart gives you some mana leeway and also a slow attached to your Puncturing Taunt. The Zhonya's Hourglass is an amazing item in general. This item gives you the opportunity to survive if necessary, and gives you an extra boost in Ability Power, which gives even more damage to Rammus' Powerball and Rupture.
Build 2: These items are meant so that ganks will be impossible to escape. Why would they be impossible to escape? because you cause their health to disappear within seconds with the Madred's Bloodrazor ( which also gives you MORE ARMOR!!!) The rest of the items is explained through the previous build listing.
Build 2: These items are meant so that ganks will be impossible to escape. Why would they be impossible to escape? because you cause their health to disappear within seconds with the Madred's Bloodrazor ( which also gives you MORE ARMOR!!!) The rest of the items is explained through the previous build listing.
Build 1: Rammus, if play correctly, gets kills by the dozens. Even with this true, what if someone is nearly dead and you know you can finish them off, you have Exhaust to ensure they don't escape. Not only this, it ensures that they cannot fight back with the extreme drop in Attack Damage that it involves. Ghost is also a good pair with powerball for the same reason, to ensure the death of your opponent.
Build 2: As a jungler, Smite is always a good choice. This ability is amazing for any kind of minion kill, whether it be wraiths, dragon, or baron. Stealing baron late game is definitely a very important, and necessary ability and with smite, it makes it cake.
Build 2: As a jungler, Smite is always a good choice. This ability is amazing for any kind of minion kill, whether it be wraiths, dragon, or baron. Stealing baron late game is definitely a very important, and necessary ability and with smite, it makes it cake.
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