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Spells:
Smite
Flash
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Introduction
Hello! My name is 7924keener, I am an American summoner, and this is my first guide xD
Rammus is one of my favorite champions to play, due to... Well, the lack of, and need of skill at the same time no intention of confusion.
Rammus is a beast. This build can help you bend the beast to your will.
PROS / CONS
Somewhat tanky from the beggining Clears jungle camps fast with Defensive Ball Curl Gap closing Powerball |
SPCE |
Weak against AP Champions and Mages Takes some time before Powerball gains speed Defensive Ball Curl is only useful if the enemy is attacking you |
Im not a very rune heavy summoner, so these may be WAY different from what you like to use, so feel free to change this aspect of the guide :)
I take greater glyph of replenishment for those high Mana costs, early on in case the Blue Buff is unavailable due to counter-jungling, or assisting your AP carry,
Greater Mark of Armor for early damage with your passive, Spiked Shell and Defensive Ball Curl
Every tank needs to be able to survive the fight, so I take Greater Glyph of Scaling Magic Resist for those early mid ganks against the possibly fed AP carry.
Finally, I take greater mark of desolation for my Quintesences. I know this may make the LoL pros upset, but its perfect for situations when is too much
I take greater glyph of replenishment for those high Mana costs, early on in case the Blue Buff is unavailable due to counter-jungling, or assisting your AP carry,
Greater Mark of Armor for early damage with your passive, Spiked Shell and Defensive Ball Curl
Every tank needs to be able to survive the fight, so I take Greater Glyph of Scaling Magic Resist for those early mid ganks against the possibly fed AP carry.
Finally, I take greater mark of desolation for my Quintesences. I know this may make the LoL pros upset, but its perfect for situations when is too much
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