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Renekton, Destruction Approaches.
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Spells:
Flash
Exhaust
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Welcome
Lets start off with your pregame set up. For masteries, I take 22-0-8 masteries. I do not take defense masteries due to the fact that with 8 points, you don't really get much out of your points. I place 22 points in the attack category in order to boost all of your damage attributes. I take 8 points in utility for a small decrease in death time, a boost in health regen and a boost in experience gain.
For runes I take marks and quints of desolation for increased armor pen, and seals and glyphs of focus for CD reduction. This helps solve a large problem with Renekton. Because he has no mana, your only hold back is the cooldown on your spells. Without any cooldown reduction, your cooldowns can be the difference in you putting out enough damage to get a kill, or if they get away.
For runes I take marks and quints of desolation for increased armor pen, and seals and glyphs of focus for CD reduction. This helps solve a large problem with Renekton. Because he has no mana, your only hold back is the cooldown on your spells. Without any cooldown reduction, your cooldowns can be the difference in you putting out enough damage to get a kill, or if they get away.
Now we begin your ingame run.

First you want to start off with boots of speed and three health potions. Personally, I do not like the doran's items. Though Doran's shield does increase your health regen, it does it over such a long time that you must sit back behind the minions in order not to take damage. Health potions give you less health, but they do it much quicker. This lets you get back into the minion waves and last hitting for your gold.

Next your going to turn your boots of speed into boots of lucidity. This adds to the cooldown reduction you already have, thus making your moves more spamable as you level. And the enhanced movement 2 is necessary for chasing down kills as they attempt to get away.

Next we go brutalizer. Brutalizer's giving of attack damage and cooldown reduction are both needs for Renekton. At this point, your skills should be becoming very manageable on cooldowns. In addition, the extra armor pen included in its passive adds to the armor pen from your runes and helps you rip anything apart.

Now you will buy phage. Phage is a great item in its giving of attack damage and health, along with its passive slow chance. This slow can mean the difference in finishing off someone before they hit their tower. Getting this item now makes you a little bit beefier, along with being able to use it later on to build Frozen Mallet.

Ah, the good old sunfire cape. This item is great for Renekton because of its health and armor boost, but mainly because of its passive. With the passive on sunfire cape, farming minions becomes an easier task as you can Cull of the Meek in the middle of a minion wave, and have any minions left be taken out by this passive. This is also great when combined with your ultimate. When in Renekton's ultimate, you do AoE damage of 50/75/100 per second (depending on level). With the addition of sunfire cape, you will being doing AoE damage of 90/115/140 (again depending on level). This attribute combined with the your beefyness and Cull of the Meek's lifesteal allows you to sit in the middle of a teamfight and wreck anyone in your area.

Black cleaver is a great item in the fact that it adds to both your attack speed and damage. This again increases your overall damage output. In addition, with its armor reducing passive plus your large armor pen amount, ripping through tanks becomes easier and easier.

Now on to Last Wisper. Last Wisper's big increase in both attack damage and armor penetration, again, makes ripping through tanks, as well as other champs, even easier. In addition, it helps you take down towers faster, making you great for pushing quick after ace-ing a team and getting something before they get back up.


As end game begins to roll around, you will finish off the two items you bought in the beginning. Build Youmuu's first out of brutalizer, then Frozen Mallet out of phage. These items work together in making your attack speed increase in Youmuu's, and making you beefier as well as incorperating a slow late game in Frozen Mallet.

First you want to start off with boots of speed and three health potions. Personally, I do not like the doran's items. Though Doran's shield does increase your health regen, it does it over such a long time that you must sit back behind the minions in order not to take damage. Health potions give you less health, but they do it much quicker. This lets you get back into the minion waves and last hitting for your gold.

Next your going to turn your boots of speed into boots of lucidity. This adds to the cooldown reduction you already have, thus making your moves more spamable as you level. And the enhanced movement 2 is necessary for chasing down kills as they attempt to get away.

Next we go brutalizer. Brutalizer's giving of attack damage and cooldown reduction are both needs for Renekton. At this point, your skills should be becoming very manageable on cooldowns. In addition, the extra armor pen included in its passive adds to the armor pen from your runes and helps you rip anything apart.

Now you will buy phage. Phage is a great item in its giving of attack damage and health, along with its passive slow chance. This slow can mean the difference in finishing off someone before they hit their tower. Getting this item now makes you a little bit beefier, along with being able to use it later on to build Frozen Mallet.

Ah, the good old sunfire cape. This item is great for Renekton because of its health and armor boost, but mainly because of its passive. With the passive on sunfire cape, farming minions becomes an easier task as you can Cull of the Meek in the middle of a minion wave, and have any minions left be taken out by this passive. This is also great when combined with your ultimate. When in Renekton's ultimate, you do AoE damage of 50/75/100 per second (depending on level). With the addition of sunfire cape, you will being doing AoE damage of 90/115/140 (again depending on level). This attribute combined with the your beefyness and Cull of the Meek's lifesteal allows you to sit in the middle of a teamfight and wreck anyone in your area.

Black cleaver is a great item in the fact that it adds to both your attack speed and damage. This again increases your overall damage output. In addition, with its armor reducing passive plus your large armor pen amount, ripping through tanks becomes easier and easier.

Now on to Last Wisper. Last Wisper's big increase in both attack damage and armor penetration, again, makes ripping through tanks, as well as other champs, even easier. In addition, it helps you take down towers faster, making you great for pushing quick after ace-ing a team and getting something before they get back up.


As end game begins to roll around, you will finish off the two items you bought in the beginning. Build Youmuu's first out of brutalizer, then Frozen Mallet out of phage. These items work together in making your attack speed increase in Youmuu's, and making you beefier as well as incorperating a slow late game in Frozen Mallet.

Depending on how your game is going, you may wish to sell and item like Last Wisper for Infinity Edge in order to increase your attack damage over the top. Depending on what your team needs (or doesn't need) you can make a call on which item to sell, or if you don't even need the item at all. It is a situational call that all depends on how your game is going.
Renekton, though a melee champ, is a great harasser. All it takes is a bit of timing and knowing how to use your skills. There is one combo I personally use all the time to keep people back and off of minion waves. First off, start by activating Ruthless Predator, but make sure not to hit any minions. Next, use your Slice to place yourself right next to your target. MAKE SURE TO PASS OVER MINIONS WHEN GOING TO THE TARGET. Since your stun was already activated, your attack on the target will instantly stun them. Follow up your stun with Cull of the Meek. Since you passed over minions, they should be focusing and pooling around you, so Cull of the Meek hits both the target and minions, giving you more health. Finish up your combo by Dicing away from the target so they cannot hit you. After some practice, you should be able to spin and dash away before the target gets out of their stun. All this will take a decent chunk out of your targets health, along with tearing through the minion wave and backing up the champ off the upcoming waves.
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