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Renekton Build Guide by Dazri92

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League of Legends Build Guide Author Dazri92

Renekton in the Jungle (Furiously Fast!)

Dazri92 Last updated on May 3, 2012
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Top Lane
Ranked #27 in
Top Lane
Win 48%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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This is my introduction to Renekton in the Jungle. I decided to make this guide as i put this together in a build and it worked strongly during matches. I am not the most experienced player and all feedback would be welcome as i am currently looking for ways to improve this build, i have tested it and had strong games and would like you to read and enjoy this build :)

The guide is not yet completed, it still needs a lot of work, the basics are here and it will be updated daily to full potential, feedback is welcome!


Renekton's Abilities!

Reign of Anger : When Renekton is below 50% health he generates 50% more fury from all sources. (This can be good for teamfighting for longer stuns and more damage and healing)

Cull of the Meek : Renekton swings his blade dealing physical damage to nearby enemies and healing for 5% of the damage dealt up to a cap. Heal amount is quadrupled against champions. Each target hit grants 5 fury. (Very good for AoE farming and helping clear the jungle)

When Renekton has 50 or more fury he deals 50% extra damage and heals for 10% of the damage dealt, the healing cap is tripled. This ability consumes 50 fury which is why his ultimate is awesome for this ability.

Ruthless Predator : Renekton’s next attack will swing twice dealing physical damage and stunning his target for 0.75 seconds. Each hit applies on-hit effects and grants fury. When he has 50 fury this ability stuns for 1.5 seconds and slices the enemy three times, this isamazing used with his ulti or his passive.

Slice and Dice : Renekton dashes forward, dealing physical damage to targets along the way. If he hits a target he gains the ability to use Dice for 4 seconds. He can then dash again if he hits an enemy creep or champion with the first dash. When he has over 50 fury the second dash (Dice) deals 50% more damage and applies an on hit armor reduction all all units hit.

Dominus : Renekton empowers himself with dark energies, gaining increased size and health for 15 seconds. While empowered, he deals magic damage to nearby enemies and generates 5 fury per second.

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Pros / Cons

+Good for farming with Cull of the Meek
+Ultimate gives a good hp boost and good AoE for fights
+A very fun and challenging jungler
+Great Farming

-Some tanks are hard to take down
-Has no long range abilities

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The reason i have picked these particular runes is because they fit well with the tanky/dps that Renekton is. They give good early damage, and make it easier to clear out the jungle as quick as possible. They also prevent early harrass from players and counter junglers.

Another possible choice would be switching out the Quints for Strength Quints, to give more AD.

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I chose these masteries, because they give base tankiness, and good damage increase, i will be later uploading a tankier Renekton build with different masteries, runes etc.

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My item selection is based on that going full damage on Renekton will not work, and he is better being played as a Tanky / DPS or Tank for Solo Top. These items give a good mix of damage and survivability throughout the game and make sure you come out as strong as possible at the end.

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Skill Sequence

This skill sequence was chosen based on the low damage of his E (Slice and Dice) staying the same the more you max it, but how it gives greater movement for ganks towards enemy players.

I chose to max his Q (Cull of the Meek) first. This is for better jungle sustain, as if you get over 50 fury (or even below) it gives a good amount of healing on packs of creeps.

I chose to max his E (Ruthless Predator) second because it gives good damage and a nice stun, also the reason i picked it for level 2, this can also be used well with his fury to provide a longer stun for strong ganks, and can be built up from his other abilities.

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Summoner Spells

I chose Ghost because it gives him faster movement for ganks, or running away, and can be combined well with his ultimate and e for an easy escape from ganks and fights that arent quit going your way.

Another option would be to take Flash for quick escapes, or Exhaust to greatly improve ganking capabilities.

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Thank you!

Thank you for reading this guide

This is my first guide on a champion so hate or love it please feel free to leave feedback! I am sorry this guide isnt as detailed as the other,s but i hope it will help!

Thank you