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Renekton: The Mad Crocodile!
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Spells:
Exhaust
Ghost
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Introduction
This build gives you high early game damage as well as building towards high late game damage.
- Good early lane harassment
- Strong farming
- Good solo or duel lane
- Good 1v1 Champion
Cons:
- Susceptible to good cc
- If focused in a team fight isn't incredibly difficult to kill
- If dash ability is on cooldown no viable escape mechanism
- Silence is very powerful against Renekton
I chose improved exhaust because there is no point getting AP as only his Ultimate uses 0.01% AP and smite is only useful if jungling (obviously). Getting the 15% Magic Penetration is useful for when you have Madred's because that is bonus magic damage. Armour Penetration goes without saying as do the Attack Damage, Attack Speed and 5% increased damage. Choosing the Critical Damage is more useful than any other masteries available with 6 in Defence and 1 in Utility.
The Armour and Magic Resist masteries give you the obvious defensive bonuses allowing you to be more aggressive.
And Ghost is useful to escape unwanted confrontations.
Flat Armour Runes give you some early game protection from enemy attacks meaning that being aggressive doesn't leave you with really low hp after a few minutes.
Magic Resist per level runes give you early mid and late game protection against most abilities, again giving more reason to want to be aggressive.
Situational:
In the lane initiating is one of Renekton's strengths, being able to jump through minion waves and hit the enemy with the element of surprise on your side. If your opponents push out from the safety of a turret, with a fair portion of their health missing, initiating is a good idea. Due to your early game armour penetration you are very capable of severely damaging or even killing weakened champions. Also due to your healing ability you are able to jump on the enemy when you yourself appear weakened, this is more effective if you have your Spirit Visage. I in large team fights initiating may not be the best option. If 4 or 5 enemies focus you down you may not survive for very long. If you outnumber the enemy group or appear to have an advantage Then it is up to you if and when to initiate.
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