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Build Guide by TheTennessee

Not Updated For Current Season

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League of Legends Build Guide Author TheTennessee

Rockstar Evelynn

TheTennessee Last updated on November 5, 2010
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Jungle Role
Ranked #12 in
Jungle Role
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 9

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

This has been a long time in coming that I update this section of the build. Originally this build was created with the hopes that the new Evelynn changes would make her more viable as a physical DPS character. At the time of writing this, only one of the changes have gone into effect so far, and it wasn't what was originally planned. Putting Evelynn's ult on a cooldown was a huge buff by itself. Here's hoping that her ult stays just the way it is.

Now, the next piece. This build is designed to make Evelynn a melee DPS character, emphasizing critical chance, attack damage, and attack speed. Unlike with AP builds for Evelynn, this involves a more constant rate of damage. Opening with Ravage is just as important as before, and you will still spam Hate Spike like normal, but the majority of damage will come from auto attacks, which will benefit greatly from her Ultimate.

The goal is to enter team fights and roll your ult between each kill. Popping ult before a gank will help chasing and damage output as well. As before the change to her ult, don't pop it unless you have a good chance to get the kill. Even if you don't get the kill, it will be fine, no need to panic, it will come back in 90 seconds or less.

Now then, build order:

Usually, the best way to begin is with Boots, Sight Ward, and a Health Potion. Place the sight ward in the bushes of your lane, and constantly check the outter perimeter of your lane if there is anyone MIA. You will control the lane by constant scouting, and leave the minions mostly to your partner. He will thank you when you reveal the gank that was coming his/your way before hand. Pop out to harass with the stun and ravage, and wait for the kills. You should get fed decently.

Next, build up your Ninja Tabi and then go to Meki Pendant. Build into Tear of the Goddess and stop there. You need it at this stage for mana. Your next goal is Phantom Dancer. It will give you the Dodge and Crit Chance you need.

At this point, you will have left the laning phase, and you will find out how the enemy acts. There's two things you can do here. If you are able to pick off the enemy and roll your ult just fine, start building Stark's Fervor now. If not, and the enemy focuses you alot, start building an alternate item to this build: Guardian Angel.

Guardian Angel has several benefits in a game where you are having a hard time and getting focused quickly. First, the effect tells them that wasting time on you will likely yield no results. It would be more beneficial to go after a more squishie character. You have built up some armor and magic resist, and you have a buffer if they do kill you. The biggest benefit for Evelynn that Guardian Angel gives however is that if you have activated stealth but not gone into it when you die (you were unable to last the 5 seconds it takes to enter stealth while being hit), then it WILL still activate while you are dead. When Guardian Angel activates, you are now stealthed.

If you don't need Guardian Angel, and you are rolling along just fine, build Stark's Fervor and finish Manamune off. Usually the last item you will be able to build in a game is Youmuu's Ghostblade. You may or may not be able to if you went Guardian Angel. You'll eventually build Trinity Force if you don't have Guardian Angel, and so you will usually build Sheen if you need the damage output, or Phage if you need to slow your enemies.

Summoner Spells:
I usually go with Heal and Ignite for probably the same reasons alot of other champions do. If the enemy is getting away, drop Ignite on them and let them die off screen. Healing can be beneficial in a number of situations. While backdooring, you will need heal to burst through the turret usually, or you will need it after if an enemy catches you. It also increases survivability.

If you find that Heal is not being used enough, try Ghost instead. It stacks well with her ult for both pursuing and escaping. The only reason I do suggest Heal over Ghost is really because the mastery for Ghost is not in the trees that Evelynn uses.

I hope this helps alot, especially for those wanting to go into a non-AP Evelynn build. Any questions or comments, please respond below, and I will try to add the information up here.

Lastly, if you want to see the build in action, go below: