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I have a video up now of it in action, so check it out:
http://www.youtube.com/watch?v=dJwwEtjBQbc
I do however have to disagree with Heal not being as important. It's not so much as an escape mechanism, but as a gank mechanism. I used to use it like this on Kassadin back in the day before I switched it for Clairvoyance. You get low on health, then pop it when they dive the tower, or you show up to save a team mate, hit it, give him enough health, then turn the tables. I have done that a couple times.
I would also change out Heal for Exhaust. Evelynn is still squishy so it Heal wont do much good. Now if you get Exhaust, the blind will keep you safe for 3 seconds. That will give you pleanty of time to get the kill.
Im not trying to pick the build apart, Im just trying to give you some more options
I like the idea behind this. Ive got one like it. I would also get a . This is one of those great opening items. I know that this is a melee build, DFG is a great item for Evelynn. Just a thought.
Over all Id say +1. I like this and Im looking forward to the patch