This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Standard Grasp
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+6 Armor
Spells:
Flash
Teleport
Threats & Synergies
Fiora
Fiora has alot more late game scaling than Ornn assuming neither is super far ahead in level/ gold. Fiora's ultimate enables her to dive Ornn under towers late game, not allowing him to just shove the wave and heal back under his turret with Warmogs. With FIora's W, it can be punished on cooldown early game but in late game after cooldown reduction on Fiora, it is alot harder to punish. Fiora's potency to need make Ornn need more teammates to help Ornn resulting in a 1v2 or more can allow her to split push and gain numbers advantage for her team on other areas of the map especially when neutral objectives are online.
Champion Build Guide
-remember to use Ornn's unstoppable to negate crowd control. However, at times some types of crowd control like root can root Ornn after he casts his W
-Ornn cannot cast the 2nd part of his ultimate if he is rooted so watch out for roots or other forms of crowd control that can result in Ornn not being able to second cast his ultimate
-Ornn's second cast of his ultimate can be cast if it is a little behind Ornn, thus it may feel weird for some people to get used to
-Ornn's E can be interrupted by crowd control
-You may find yourself able to 1v1 ADCs at certain points in the game
You must be logged in to comment. Please login or register.