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Intervention - in-depth Kayle
So yeah, definitely not as strong as she used to be but still strong if you get what I'm saying :P
Nice guide +1 (:
Righteous Fury? Is AOE.
Now assume once again that you only have the AP from Hextech - 65.
((60 + (65 X 0.3)) X 0.2)/3
= ((60 + 19.5) X 0.2)/3
= (79.5 X 0.2)/3
= 15.9/3
= 5.3 Heal
Total Heal is 65.1 with an extra 5 Health each Auto..
Take into Account a Full Build Kayle in the regions of 700 AP (Over Estimation)
Reckoning heals for (260 + (700*.6)) X 0.2
= (420 + 260) X 0.2
= 680 X 0.2
= 136
Righteous Fury Heals for ((60 + (700 X 0.45**)) X 0.2)/3
= ((60 + 315) X 0.2)/3
= (375 X 0.2)/3
= 75/3
= 25
(** Factoring in that you have a Nashor's Tooth now as well)
The Lifesteal only turns out to be probably another 10 Damage Total
Total is a 136 Point Heal with an extra 25 (35 if including Lifesteal) Points every Auto Attack. And that is a MAX BUILD Kayle..... I honestly don't think it is worth the Cost. The only thing appealing about the item is the extra and Damage on the Slow. I just feel like you waste so much gold on the Life Steal and the Spell Vamp and thats why I don't bother building it. Guinsoos gives everything that Hextech does (albeit the Damage stats are overall a bit lower) but instead of Lifesteal and Spellvamp, you are compensated with a Potential AS increase of 0.32. And Thats why I build it on Kayle.
I may not be a pro player, but as kayle i rarely get jungle buffs early game when it matters, since jungle gets them. Also potions rarely used since kayle has self heal with low cd. Mana mastery + some doran ring or similar cheap start item solve mana problems. Ofc depends of player style how much he burns...
It's something that I've been thinking about every since Season 4 Masteries came in. The dilemma I have is if you still want to maintain 21/0/9. Then those 3 points are going to have to come from somewhere, the one point from
But, I'd like to ask what if we would include in masteries spell/blade weaving ? Isn't autoattacking with E activated both basic and spell attack ? Guessing the dmg would increase by 3+3 = 6% ? not to mention the 5% of ability from Arcane blade. For just 1 point each, i think those two weaving masteries seem pretty awesome...
After doing the math here: https://docs.google.com/spreadsheets/d/1-vrAhLkMkinrlIjyv_FOD4iWdeXBUTjKhzPjRw7kFj0/edit?usp=sharing, I found attack speed to be the better early game stat and maxing Q first is still better than maxing E first unless you need the wave-clear and splash damage, such as in a 1v2 scenario.
Ironically, in regard to my previous posts on your guide about rabadon's deathcap as a second item over guinsoo's rageblade, the nerfs to kayle's E probably buffed rageblade over deathcap now lol.
Edit: Just wanted to clarify for these calculations I completely ignored masteries and runes, rather it was meant as an attempt to show what stats kayle might prefer in her masteries, runes, and early items.