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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Note:

Nevertheless. Because this Build (as all Kayle Guides do) revolves alot around the Damage that Kayle does on her

Thanks
ExtremeKabuto
Due to the Build not factoring in numerous Passives as well as the omittance of the Masteries in this Build, The Cheat Sheet is incorrect. The actual values are as follows:
Health Points - 2268
HP Regen/5 - 21
Attack Damage - 134
Ability Power (With a Fully Stacked
Guinsoo's Rageblade) - 683
Armor Penetration - 0/6%
Magic Penetration - 0/6%
Lifesteal - 0%
Spell Vamp - 0%
Attack Speed - 1.69 (Including a Fully Stacked
Guinsoo's Rageblade)
Critical Chance - 0%
Range - 125 (Melee) & 525 (Ranged)
Movement Speed - 399
Mana - 1225
Mana Regen/5 - 19
Cooldown Reduction - 21.25%
Armor - 130
Magic Resistance - 70
Health Points - 2268
HP Regen/5 - 21
Attack Damage - 134
Ability Power (With a Fully Stacked

Armor Penetration - 0/6%
Magic Penetration - 0/6%
Lifesteal - 0%
Spell Vamp - 0%
Attack Speed - 1.69 (Including a Fully Stacked

Critical Chance - 0%
Range - 125 (Melee) & 525 (Ranged)
Movement Speed - 399
Mana - 1225
Mana Regen/5 - 19
Cooldown Reduction - 21.25%
Armor - 130
Magic Resistance - 70

Hi. My Name is ExtremeKabuto. I've been playing League of Legends for about a year now and picked up Kayle as my first champion early on. I really have taken a massive liking to her. I've played her considerably more then any other champion and she is definitely my go-to-gal when I want to have some fun. Kayle is also one of the most versatile champions in the whole game lane-wise at the moment which means I've had the chance to try her in every conceived position; ADC, Support, Top, Mid & Jungle. You name it, I've played her there..
This is my first guide on Mobafire and I'm open to any criticisms anyone may have about the following build. It will assist me in improving this build and making it a force to be reckoned with..... See what I did there? ;) I hope you enjoy reading this build as much as I did creating it :)

There have been a few major changes over that past couple of years which have really seen the emergence of Kayle as a viable AP pick. For the Majority of Season 2, Kayle was commonly picked as a Solo-Top AD. The rest of the time she was played as a Hybrid Build. Not many people played Kayle AP because it was inferior to the damage that both Hybrid and AD could provide to a team.
However, during August 2012, Kayle's




With the Emergence of AP Kayle and her incredible ability to bully her lane opponent but still be able to passively farm if she was being out-bullied., A Passive Ability of her



The Beginning of Season 4 was met with more Changes to AP Kayle due to the immense power she gained from the New Mastery Tree and indirectly because of her resurgence in professional play. The Damage on her Reckoning was scaled back from [+1.0AP] to [+0.6AP], while her Heal was buffed and her Ultimate,

In Late June of 2014, due to an becoming a top pick in the professional scene and having a Solo Queue win rate heading towards 60%, Kayle was nerfed substantially to tune down some of the power she had gained over successive years. Her Attack Speed was nerfed slightly,


Patch 3.04 - The Total Cost to Build a




Patch 3.50 - The Cost to combine





Patch 3.50 Balance Update - The Range of



"Previous to these changes, Kayle's support spells could often be cast completely off-screen from her opponents. With these reduced ranges, it should be easier for opponents to anticipate her presence in fights."
This obviously means that you will have to be slightly closer to the teamfights then you were before.
Patch 3.08 - Nashor's Tooth is being buffed with it receiving the passive of the now-being removed item: Malady. This essentially buffs Kayle's AP Ratio on her

Additional Passive - Your attacks deal 15 + 15% of your Ability Power bonus magic damage on hit
Patch 3.9 - AoE on your

Patch 3.10 - One change in this Patch is to Guardian Angel which had it's Magic Resist buffed from 30 to 40. It now also costs 2750 to buy it outright (an increase of 150 Gold)
Another Negligible Change is also anyone that attacks you while you have your

Patch 3.15 - An Extremely Negligible Change.

Patch 4.2 The AP Ratio on



In the Past 2-3 Years since AP Kayle surged back into popular play, this is the first major set of changes Kayle has seen since the buffing of her AP Ratio of [+0.2AP] to [+0.4AP].
The reasoning for the nerfs is as follows (Taken from Riot Patch 4.2 Notes):
"Once she gets ahead, Kayle's burst damage can be overwhelming to play against. While we're taking away some of Kayle's up-front burst, the utility scaling on Divine Blessing should help her and her team get INTO (and out of) THE FRAY."
It means a number of things for Kayle.
- She can still be used as a great Burst Laner but you just won't do as much damage as you used to. This build alone is losing 273 Damage off of her Reckoning. Gone are the days where you could two-shot a Carry with a Reckoning and Lich Bane. That doesn't mean you won't come damn close now, but its still nevertheless a small nerf to her direct damage.
- With the Nerf to her
Reckoning, I think that it is actually better now to build AP along with a bit of Attack Speed to complement her auto attacks. I believe that we may start to see more
Guinsoo's Rageblade and
Wit's End in common Kayle Builds..
- Pre AP-Kayle, Hybrid On-Hit Kayle was a Popular Choice for Laners to utilize Kayle's Damage Spike on her Auto-Attack. We may see this also return to the meta.
- Her Heal Buffs are a massive increase in Utility. This now means that you will get approximately an extra 60HP on use of your Heal and 42% MS increase due to having [>600AP]. This will mean, Each heal will result in a 512 HP Heal Apprixmately as well as a 72% MS Buff. (354 MS X 1.72) + 45 = 653 MS.
- Intervention is now Free to Cast. This obviously makes it easier for Kayle to go defensive without being restricted by Mana Costs.
Patch 4.4 Lich Bane has been toned down significantly. Now... Instead of Dealing 50 + (0.75 AP ). It deals (0.75 base AD) + (0.5 AP). Overall. This means a decrease in Damage/Lich Bane Proc of 145.08 Damage. The reasoning for this is as follows (Taken from Riot Patch 4.4 Notes):
"Historically we've run into a lot of problems with champions who use Lich Bane because of its high-power AP burst, so we're taking a look at the item itself. Lich Bane is designed to be a damage supplement for AP champs that incorporate basic attacks into their spell rotations, unlike Deathfire Grasp which is for champions who want to optimize their burst damage. This adjustment lets us take a look at champions who traditionally depend on Lich Bane for their damage output."
Patch 4.5 A substantial amount of changes have been made to runes. The Jungle has also had some major changes made to it which won't influence Kayle Mid directly but may have some indirect impact on her lane relating to the new and upcoming popular junglers and their ganking styles.
The change to runes that is relevant to us is the changes to seals. All Champions now have +4 Armor but Armor Seals have been nerfed. While Health, Scaling Health and Scaling Armor have all been buffed. Scaling Health Runes (Which this Build uses) used to give 175 Health at Level 18. It infact now gives 216 Health at Level 18; An Increase of 41 Health.
Because of these rune changes it now adds alot more versatility to the seals that Kayle can take. Scaling Health is used because you're building Kayle not only for her early game presence but also her late game hyper-carry presence. And it obviously scales better then flat health into games that are going onwards of 30-35 minutes.
However. Flat Health is now also a good alternative if you are going up against someone with a good early game or someone who you are going to need that extra base health early on for in the game: I'm thinking in regards to some assassins who hit their power spikes when they get their ultimate at level 6 before Scaling Health starts to outshine their respective flat counterpart.
I'm generally now only taking Armor if I'm up against either an AD Mid Laner, Such as Zed, Talon or Kha. The other situation I take them is against a champ that Auto-Attacks Heavily such as Orianna where her passive revolves around constantly auto-attacking her opponents or Lulu where her Attacks do more damage.
Of Course, you can only pull this off if you have the luxury of multiple rune pages which I don't foresee many players having 3 different rune pages for one champion unless they main them.
Patch 4.11 Kayle in Patch 4.4 has been nerfed quite hard (in my opinion) after her dominating resurgence in Professional Play after her nerfs in 4.2 and indirect nerfs in 4.4 to Lich Bane.
Firstly, Her Attack Speed per Level has been adjusted from 2.5% to 2.2%. Overall. this doesn't mean much as for this build alone, endgame, it results in a decrease in attack speed of 0.03. Small numbers really.
Her Ultimate,

The Big Nerf. I was really worried about this nerf because I thought it reverted Kayle back to Season 2 Strength. Righteous Fury's AP Scaling Ratio has been cut in half from +0.4AP to +0.2AP. This may infact sound like what I'm saying is true. This does infact revert Kayle back to Season 2 Numbers. However, in Season 2, Kayle did not have




With the AP scaling buff to her



With this build fully built, Kayle can melt away her opponents with her auto attack that should do a minimum of 500 damage without a fully charged


I like to play Kayle in Mid-Lane preferably, but she can really fit into any position because of her extreme versatility. I've played a few games of her in Top Lane and have usually ended up outscaling the enemy. I haven't tried AP Kayle as a substitute for the ADC Carry in Bot Lane. However, I cannot see why she wouldn't work with a DPS Build.
Now.. For a couple of quick videos to illustrate the power of AP Kayle: It's not those lucky 5 v 5 Pentakills but it shows just how strong this build can be.
This Game was a Better Result for me. Fed Two Kills about 2 minutes in, We were able to take a really good start. However, the other team eventually started to scale and I chose a horrible time to split-push bot while my team was getting destroyed near baron. I just finished killing the 2nd tier bot tower and ported back to base.. Made it there in time just to flash in, steal baron 1 v 5 and kill 3 Players in the Progress, while leaving the other two on less then 10% Health. It also managed to secure us the game as by that point, I was in the Teens in Kills and we were able to successfully push into the base and win.

The DPS on Kayle's Auto-Attack at this Point is Extremely Strong.
To find her AA Damage, It is calculated as such:
AD + (AP * 0.25) + (15 + (AP * 0.15)) + Righteous Fury Damage
= 130 + (683 * 0.25^) + (15 + (683 * 0.15)) + 60
= 130 + 170.75 + 117.45 + 60
= 478.2 --> Damage on 1 Auto-Attack
130 is Physical Damage, 348.2 is Magic Damage
^ = Includes

Lets look at some examples.
Take an ADC Caitlyn who hasn't Bothered to buy any MR and because she is ranged doesn't naturally gain any MR as she levels. She will be sitting on 30 MR. Her Armor Increases as she levels however and she will have 76 armor by Lv 18.
Damage Modifier = 100/(100+MR)
= 100/(100+30)
= 100/130
= 0.7692
This is the % of Magic Damage that will get through the MR and Damage Caitlyn.
0.7692 X 348.2 = 267.83 Magic damage that will Hit Caitlyn
Now for the Physical Damage
Damage Modifier = 100/(100+Armor)
= 100/(100+76)
= 100/176
= 0.5618
0.5618 X 130 = 73.03 Physical Damage
Total Damage = 267.83 + 73.03 = 340.86 Damage
This is the Damage that will Penetrate through from 1 Auto-Attack. If we take into consideration that this build has a max Attack Speed of 1.66, Then 340.86 * 1.66 = 565.82
565.82 --> The Amount of Damage/Second that a Caitlyn without any Armor or Magic Resist will be hit for.
Then, We can also factor in our Reckoning, which will hit 409.8 and a

I.E The Damage from One Combo of Kayle = 340.86 + 409.8 + 417 = 1167.3 Damage. this is just 1

PS. I know its confusing, and you're probably wondering where I got all these numbers. I'll do all the math involved in this section if anyone wants to it. As of Now, I'm not going to do it unless someone is interested at looking at it.

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So, As Shown Above, Your Masteries Page should look like this;
~~~~~~~~~~~~

Alternatives


Runes




Greater Mark of Attack Speed - The Attack Speed Marks really contribute early on before Kayle has access to her
Nashor's Tooth and allows her to farm more easily. Gives her an Attack Speed boost of 15.3%
Greater Seal of Scaling Health - Any type of Health Seal can help you get away from so many more 1-on-1 engagements but Scaling Health Seals also set you up with a tad bit more extra health for mid and late game. Gives you 175 extra health at Level 18.
Greater Glyph of Ability Power - These Ability Power Glyphs should be self-explanatory.
Greater Quintessence of Ability Power - These should also be quite self-explanatory. Joined with the Glyphs, they provide 25.65 Ability Power at spawn.. I.E An extra 25 damage on her
Reckoning and an extra 10 damage on her auto attack with her
Righteous Fury active.
Hence, Your Runes Page should look like this;
~~~~~~~~~~~~

Alternatives:
- Greater Mark of Hybrid Penetration - I've recently taken a liking to these in the last couple of months purely because Kayle, especially with this build also focuses on a tad of Attack Damage with
Guinsoo's Rageblade So Hybrid Pen should always be in the back of your mind. As of recent times, I've been substituting out 2 Attack Speed Mark for Hybrid Pen instead.
Greater Mark of Magic Penetration - You can use these but you lose the 15% Attack Speed from your runes and start out on 0.638 + the 4% Attack Speed from your Masteries. For Kayle, I'd personally take the AS. But It is up to you folks.
Greater Seal of Armor - A Great Alternative to Scaling Health if you are going up against an AD Champ in either Mid Lane or Top Lane. Can also help you if you are also going up against an AD Jungler as well.
Greater Glyph of Magic Resist/
Greater Glyph of Scaling Magic Resist - Better if you're going up against one of your Counters, as you're most likely going to have to play defensive. Taking these will remove 26 AP from your start, meaning your AA does approximately 10 Damage Less.

![]() |
FLASH - The go to spell for jumping over walls. Used in conjunction with ![]() ![]() |
Alternatives:
![]() |
GHOST - A reasonable alternative to Flash. You don't get to experience the utter epicness that is jumping over walls and getting away from a 5 v 1. But ![]() ![]() |

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HOLY FERVOR: Stack this fully, thats 15% less Magic Resistance they have. It's as simple as that. The longer they stay around you, the quicker that they will die. |
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RECKONING (Q): This is your nuke spell. Perfect for scaring ADCs out of Team-Fights Early. :) Fully built, It hits 600 damage/cast. Not factoring in Magic Resistance built on the Enemy. But the real Champion of this Ability is the Slow. It allows Kayle to chunk their health out and then stick to them with her ![]() |
![]() |
INTERVENTION (R): Even though ![]() This Ultimate is game-changing... as everyone else may have already rammed down your throats. This gives you an extra 2-3 Seconds to bring hell to your enemies. Also Good for tower-diving or trolling your laning buddy on the other side when he tries to stupidly turret dive a Kayle. Teach him a lesson and make sure he remembers it. Remember that you can ult someone else. Most say to ult the person who can do the most damage on your team. I disagree. Ult the person who the enemy team has just blown all their cooldowns on. That lapse inbetween the ult activating and the enemy realizing that the person they just blew all their cooldowns is now essentially protected from their wrath for 3 seconds, should give the rest of your team time to mop the floor with them. |
I max





Items
Item Sequence

Nashor's Tooth
3000

Guinsoo's Rageblade
3000

Rabadon's Deathcap
3600

Lich Bane
3200

Berserker's Greaves
1100

Zhonya's Hourglass
3250
![]() |
NASHOR'S TOOTH - This item makes Kayle a beast.... Seriously though, If you're not building this Item on Kayle, You're doing AP Kayle so incredibly wrong. This item is extremely strong on Kayle; Especially her ![]() ![]() |
![]() |
GUINSOO'S RAGEBLADE - This benefits AP Kayle so much. The good old passive of increasing Attack Speed by 4% and increasing Kayle's Ability Power by 4 each stack is still there. But It also gained another passive ability during the Pre-Season. Everytime you fall below 50% health, You automatically gain 20% Attack Speed, 10% Life Steal and 10% Spell Vamp until you leave combat. It only has a 30 second cooldown so It certainly can't hurt Kayle can it? 45 Base AP on it plus a possible 32 extra AP from its passive stacking means an extra 14.4 damage on your ![]() |
![]() |
BERSERKER'S GREAVES - was building Sorcerer's Shoes for quite a long time. And then I saw the Berserker's sitting at the top of the item list... EVEN MOAR ATTACK SPEED FOR KAYLE?!?! GIMME GIMME GIMME |
![]() |
RABADON'S DEATHCAP - A pretty solid item pick for most AP Champions. Best AP value for one item in Summoner's Rift. And it's passive? Just amplifies the damage on your ![]() |
![]() |
LICH BANE - If you have been following this build word for word, then you should probably be already melting your enemies into mush. (I hope so anyway :D) Now we come to Lich Bane. This item synergies so well with Kayle. You just activate your ![]() ![]() |
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Alternatives
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HAUNTING GUISE - I personally don't bother with Haunting Guise because I have 8% Magic Penetration from Masteries as well as ![]() ![]() |
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ABYSSAL SCEPTER - This is really a Situational Item. I build it in between my ![]() ![]() |
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VOID STAFF - I guess you can use this instead of either ![]() ![]() ![]() |
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HEXTECH GUNBLADE - Quite a Good Item if you are planning to diversify into a more Hybrid Build. The only two items that it could really be replaced into are ![]() ![]() ![]() |
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![]() |
SORCERER'S SHOES - Definitely a Viable alternative to ![]() |
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![]() |
RUNAAN'S HURRICANE - This has become an extremely viable alternative on Kayle since the Lich Bane Nerfs progressed through as Kayle players tried to find ways to supplement the damage lost from the nerfs. The Bolts apply Kayle's Passive which makes her an absolute monster in teamfights when everyone is simultaneously grouped up together. I would recommend you take this over ![]() |

There are three possible styles you can play as most mid matchups. Kayle can work in any of them. The First is Extremely Passive. You just sit back and farm. Amass a massive amount of Gold. The Problem with this way is that it can lead to your enemy laner roaming to other lanes and getting kills that way. You'll most likely take your tower. but You'll probably lose your other two outer turrets in the process.
The 2nd is Super Aggressive. Any opportunity you have to hit your enemy laner, you take it. A Reckoning + Auto-Attack + Back Off is amazing Harass. As counter-intuitive as it sounds. Against an Assassin, it works well because it keeps them at their tower and not roaming to your other lanes. You need to keep something in mind the whole time however. Keep CS'ing perfectly. Don't throw away free CS just for harass because you'll eventually go even if your enemy laner is farming better.
The 3rd is a mixture of both. Which is what I like to do. You harass at any opportunity but prioritize farm. Playing Passively when you're at a disadvantage and playing aggressively when you are winning lane and if you believe your lane is adequately warded to prevent a jungler gank.
Level 2 - Kayle is extremely strong compared to most Mids. If she can get into extremely close range and use her



So now we're in Mid Game. For Kayle, I like to think Mid Game starts when You have secured your


Dragon, Towers and Buffs will all fall in preparation for upcoming teamfights. To anyone who hasn't built some form of Magic Resistance, You will start to really hurt during engagements. Although your heal is still at level 1, you should still be healing a good 200 Health each cast. This paired with your

This is where Kayle starts to Scale. Getting your


There is also another direction you may take that I often do. I essentially become the Split Pusher of the Team. As most would know, Kayle is an extremely good Split-Pusher as well as an excellent 1 on 1 duelist. Around this point you start pushing out lanes to apply pressure to the enemy. If anyone comes to stop you, then you simply kill them, taking note of your spell rotations.


Late-Game is upon us. Everyone is getting close to maybe 3/4 builds. Everyone is scary at this point. This is where

~ I cannot stress that enough.
~ There are certain things that annoy me.
~ Looking at the Minimap and seeing our ADC roaming through the Wardless Enemy Jungle by themselves while everyone else is at base is the most infuriating thing I can see.
DO NOT ROAM BY YOURSELF
Late Game consists of obtaining the Baron Nashor buff and teamfights. Ult the member of your team that is being focused, hit a



Roaming early game is good if your other lanes are losing. It can completely change the game. However, You need to take a common-sense approach. It can help, but if it's not required, then don't. Roaming with Kayle is fairly easy after your

Has your Enemy Mid disappeared and Bot Lane is extremely overextended? Ping a MIA and make your way down there. Don't go if the Bot Lane is pushed to the center (No Overextending by either team) Just ping a MIA and warn them that Mid may be down there. Take this opportunity to push the minions to their tower so that the enemy has to pick between certainly losing a tower and possibly getting a kill.
If for some reason, you don't notice that your Enemy Mid is Missing and you realise they are down in Bottom lane, Don't run down there. The engagement will most likely be finished by that time and you will probably end up feeding them another kill. Once again, try to make it an even trade by pushing the middle tower down.
I may as well just throw this out there. Personally. I'm a 0% Roamer. I never Roam unless I'm about to get screamed at by someone. If my lane goes missing, and I have a Stinger or a Nashor's Tooth, I'll just push 100% to the Tower and have it to 10% Health or Destroyed by the time my Enemy Laner Returns. This is where Kayle shines with some AS. Her Ability to take down a tower given a few minutes left by herself.
I've had some ti4mes, where my mid lane enemy has left to roam and I've answered by knocking down 3 towers and leaving their mid lane inhibitor exposed. Not only does this leave it exposed, Mid Lane essentially controls alot of the jungle camps, so not only do I take down 3 towers & earn some global gold for my team, but I also expand my team's access to the enemies buffs and camps, and make Dragon less accessible for the enemy team. It's a 100% win for us.

There a few counters to Kayle and really the only approach to take is to farm passively until you can out-damage them.
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Akali can be scary early game. Pre-6 She can prove quite a challange, After 6, She can be even more scary. However, While her ![]() |
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I find Malzahar also particularly difficult to lane against as his ![]() ![]() ![]() |
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Swain is just scary. You're a legend if you can out-sustain him after he reaches Level 6.. Pre-6, He isn't that difficult to deal with. If you can dodge his ![]() ![]() ![]() ![]() |
![]() |
There is not many chances where I am required to say this.. You cannot win this lane. The best you can do is go even with Fiddlesticks and even this is difficult. He out-damages you early game with one point in ![]() 1. Roam and snowball the other lanes. 2. Hope he Roams and Push his tower down. 3. Farm safely under tower and get your items until the mid-game arrives |
MORE TO BE ADDED SOON AS I FIND THEM (IF THERE ARE ANYMORE ANYWAY ):)

Kayle has the potential to be an amazing DPS Champion that can quickly snowball if left unattended for any period of time and has the ability to catch up if she is behind. Once built about half-way she can protect & heal her allies potently as well as slow and melt away her opponents health extremely quickly. She is the perfect balance for players who like to carry and go on the offensive but also like to provide utility to their team.

Well... That's the end of it. I hope you enjoyed reading this and I hope that both you and I can take something from this. Hopefully you can get some fun and success out of using this build and I can get some advice on how to make this guide all the more better. If you feel the need to ask me any questions about the guide, message me on here or add me on the Oceanic Server - ExtremeKabuto
More will be added as I think of important things that could benefit a player using Kayle.
Thanks for Reading :)
3/10/2013 - Published
3/13/2013 - Added Alternative Items Section items into Build
000000000- Added Corrections to Cheat Sheet
4/13/2013 - Added The Banners to the Top of each section and done some more changes to the layout of 0000000000icons to make it look more pretty for everyone :) Also, Between now and the last update, I've 000000000 been periodically adding patch changes into it respective section. Very Happy to see that the 000000000 Guide is now in the Top 3 Guides. Thanks for all the Support Everyone. :)
5/15/2013 - Added
Void Staff And
Blade of the Ruined King to Alternative Items List.
6/11/2013 - Added Patch Notes 3.08 to Patch Changes Sections and did some new damage calculation based on conservative assumptions of new AP Values.
6/13/2013 - Finalised Changes to the Guide Relating to
Nashor's Tooth Changes and added "The Numbers" Section
8/4/2013 - Made a Few Changes to Banners.
8/7/2013 - Reconciled all the Various Numbers I've blurted out over the past 5 Months that this Guide has been Active and make sure I'm not giving Random Numbers all over the Place :) Also added
Hextech Gunblade to Alternative Items.
12/9/2013 - Updated to Season 4... YAY!!
3/19/2014 - Added Notes Concerning Patch 4.4 And Lich Bane Nerfs. Also Realised its been A tad over a year since this Guide was added. 1.2 Million Views. Over 40-50 Comments from Contributors. Thanks for the Help over the last year guys in making this guide one of the top Kayle Guides on Mobafire :)
4/15/2014 - Added to Patch Notes regarding Patch 4.5 Rune Changes and also a little bit on The Jungle Changes As Well. Also. 1.4 Million Views. Thanks Guys :)
4/23/2014 - Just cleaning up the Guide at the moment. A good portion of the text that I wrote over a year ago is starting to become irrelevant such as calling Righteous Fury Buffs recent. Some small things will probably be changing over the next few weeks as I read through it. Most of it will probably be unnoticed to most readers.
6/3/2014 - Added Runaan's Hurricane to the Guide.
7/6/2014 - Updated to Include Patch 4.11
3/13/2013 - Added Alternative Items Section items into Build
000000000- Added Corrections to Cheat Sheet
4/13/2013 - Added The Banners to the Top of each section and done some more changes to the layout of 0000000000icons to make it look more pretty for everyone :) Also, Between now and the last update, I've 000000000 been periodically adding patch changes into it respective section. Very Happy to see that the 000000000 Guide is now in the Top 3 Guides. Thanks for all the Support Everyone. :)
5/15/2013 - Added


6/11/2013 - Added Patch Notes 3.08 to Patch Changes Sections and did some new damage calculation based on conservative assumptions of new AP Values.
6/13/2013 - Finalised Changes to the Guide Relating to

8/4/2013 - Made a Few Changes to Banners.
8/7/2013 - Reconciled all the Various Numbers I've blurted out over the past 5 Months that this Guide has been Active and make sure I'm not giving Random Numbers all over the Place :) Also added

12/9/2013 - Updated to Season 4... YAY!!
3/19/2014 - Added Notes Concerning Patch 4.4 And Lich Bane Nerfs. Also Realised its been A tad over a year since this Guide was added. 1.2 Million Views. Over 40-50 Comments from Contributors. Thanks for the Help over the last year guys in making this guide one of the top Kayle Guides on Mobafire :)
4/15/2014 - Added to Patch Notes regarding Patch 4.5 Rune Changes and also a little bit on The Jungle Changes As Well. Also. 1.4 Million Views. Thanks Guys :)
4/23/2014 - Just cleaning up the Guide at the moment. A good portion of the text that I wrote over a year ago is starting to become irrelevant such as calling Righteous Fury Buffs recent. Some small things will probably be changing over the next few weeks as I read through it. Most of it will probably be unnoticed to most readers.
6/3/2014 - Added Runaan's Hurricane to the Guide.
7/6/2014 - Updated to Include Patch 4.11
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