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However, I still stand firm on my opinion on
Heimerdinger has no real get away ability, so my play style tends to eliminate running from my strategy. If I'm fighting I want to stay as close to my turrets as possible. In the case that I do need to run its up to a well placed CH-1 Electron Storm Grenade and the slow of an
I have no help if you miss CH-1 Electron Storm Grenade. Heimerdinger has low mobility, his ability to slow and stun is what compensates for this. Missing a slow or stun post-gank can be fatal as heimerdinger
Maxing
The damage appeal of missiles is definitely appealing, but don't underestimate the power of Heimerdinger's turrets. People do underestimate his turrets, and that is part of what makes him so strong.
This is my first guide so I truly appreciate your feedback. Let me know what you think about this added information so I can refine a later guide ^_^
Your guide lacks information, might wanna add some more chapters like: Runes, Masteries, Summoner Spells, Match-ups, Teamfights, Gameplay etc.
BTW, I prefer to max W first but I'll put 2 or 3 points into Q first then continue to max it afterwards, how'd you think about it?