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Diana Build Guide by Tap28

AP Carry [S6]Mugen Tsukuyomi [matchups+ calculated amount of damage]

AP Carry [S6]Mugen Tsukuyomi [matchups+ calculated amount of damage]

Updated on September 13, 2016
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League of Legends Build Guide Author Tap28 Build Guide By Tap28 7 0 323,503 Views 6 Comments
7 0 323,503 Views 6 Comments League of Legends Build Guide Author Tap28 Diana Build Guide By Tap28 Updated on September 13, 2016
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1
Tap28 | April 11, 2016 5:28am
@Neonumberone Ups, thats a bit ember***ing right now .. :D.
Thank you for making me aware of this xd Fixed and a little guide for Diana vs Ahri is published :) :D
1
Neonumberone | April 10, 2016 3:09pm
Hey, helpful guide. But I noticed something, in the Ahri matchup, you are talking about dodging her charm with a "shadow". I think you might have been talking about Zed there. Other than that, really nice guide.
1
Tap28 | March 4, 2016 4:19am
Thank you for your comment :)
Ill try my best including more and more matchups and more detailed soon, i hope you liked it ^^
1
collintheboss | February 29, 2016 10:01pm
Thank you for including the matchups.
1
Tap28 | February 1, 2016 8:49am
hello, first of all thank you for your comment and your advices ^^
So why do i prefer ionian over sorc? I think the 10% cd reduction is very usefull, as it'll give your ult (e.g.) about 1.5 sec cd reduction, which seems more important to me then 15 magic penetration, as you you have void staff and abyssal scepter, which give you some 'penetration'. Therefore i would prefere ionian, but sorc shoes can also be very usefull, especially when fighting against at least 2 ap tanks. But as this is mostly not the case, i prefer ionian.
Sincerely
1
Emi (218) | January 28, 2016 7:18am
Hey, interesting guide you have here! ^_^ I do have a couple things to mention though:

Why do you prefer Ionian Boots over Sorc Shoes? I personally prefer the latter simply because of the enhanced damage, and it can give me a good early game boost if the opposing laner is running MR runes or rushed Chalice. Also, running both AP glyphs and AP quints is pretty ambitious, especially since Diana is at a disadvantage against poke champs or just ranged champs in general. I think you could possibly include some alternatives (such as MR glyphs, armor seals, even hybrid pen marks) for the different situations of different games. It might be useful to have an item explanation section as well, so you can talk about some of your itemization paths there.
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[S6]Mugen Tsukuyomi [matchups+ calculated amount of damage]

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